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    posted a message on Noobie Question of the Day

    Well As for Question #4 the animation of repairing is for scvs probes and drones HOWEVER do not loose hope as in theory you could tinker around with the repair Effect and incorporate that into your marines repair ability. (I haven't done anything with effects yet) #5 Making a unit that can create a unit of your choice? that question is just a little too vague but this is how i'm interpreting it, A unit that can train any other unit. This would require a long and hard process and simply using the command card and train ability impossible as there are too many units to add to the command card, however i'm sure you could accomplish this by painstakingly making an ability that gives your unit a dialog that (via triggers) gives you a unit that you can choose from inside the dialog. As for #6 again this can get a little complicated because i'm assuming your not going to give your unit an inventory to just pick up grenades and use from there, you want an item that refreshes the ability to use Toss Grenade, In order to do this you have 2 or 3 options that i can see, you can use validators to make it so your unit cannot use the toss grenade ability until l he's used the grenade pick up, you could make the grenade pick up give the player minerals or some resource that the ability will need to be used. Or a third and probably hardest but thorough solution is if you connect them through triggers. -Hope i helped at least a little but looking back it seems like i through out a lot of advanced solutions for simple problems (my apologies).

    Posted in: Miscellaneous Development
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    posted a message on Noobie Question of the Day

    @ajilejay: Go

    As for question 1, My marines dont have shields by default if i figure out the button to turn it on/off ill tell you though, question 2 when you make a copy ill assume your copy/pasting and im again not sure why the weapon sound isnt working but a possible solution is to right click the unit you want to copy and select duplicate, it should bring up a little box, when that comes up make sure that all tabs are checked (more importantly the sound one). Question 3 would be compeleted through simple triggers. If you mean however that you want to use the melee computer AI and have them attack a neutral building then you'll have to figure out how to alter the AI, which may be much harder than using simple triggers.

    Posted in: Miscellaneous Development
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    posted a message on Mercenary Barracks, buy units

    Hi there, You can easily make a mercenary building like in WC3 by basically using Bifuu's method of making a wc3 shop, but instead of placing items in the train ability, just use units. It may sound confusing right now but watch this video http://forums.sc2mapster.com/development/tutorials/964-video-data-wc3-shop-emulation/ it should all become fairly clear after that tell me if it works for you.

    Posted in: Miscellaneous Development
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    posted a message on Invisable Items...

    Mega Bump!!

    Posted in: Miscellaneous Development
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    posted a message on Invisable Items...

    @ThePraetor: Go

    Bump!!

    Posted in: Miscellaneous Development
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    posted a message on Invisable Items...

    Alright so i just started trying to edit some stuff on sc2, and i made some items, that are made with an actor unit button and usually a behavior. I've checked the fields of all these and it is not hidden (only the behavior which is a buff and should be hidden). I can see the items when i place them in the editor, but when i actually play the map they are either gone or invisable... very frustrating can't figure it out i figured it would have to be a problem with the actor but i really cant find anything wrong with it, and it looks perfect in the map editor ( my model is a crate ) .

    Any help would be much appreciated!

    Posted in: Miscellaneous Development
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