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    posted a message on Any Assistance Would Be Appreciated

    @Jadilus: Go

    Basically, it sounds like triggers and if checks for those triggers. Some psuedo code:

    Create Civilian Trigger:
    Some event (Probably map initialization)
    
    if ( player 1 exists)
    {
        create civilian
    }
    
    Dialogue Box Trigger:
    Some event (probably a unit entering a beacon or something)
    Send dialogue box to the player who owns the unit
    
    if ( player selects yes)
    {
         remove dialogue
         kill civilian of owning player
         create unit for the player
    }
    else
    {
        remove dialogue
    }
    

    Sorry I had to put it into a code format to get the spacing to stay. On a better note, that is what I'm thinking that should be done. The only thing to do now is to find the specific functions that allow you to do that. Hope this helps : )

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Custom Units Randomly Stop Attacking

    @Supernumera: Go

    Well... apparently my marine is technically carrying the unit while it's using the weapon. So when my marine takes damage, so does the weapon. I just set the "unit" weapon to be invulnerable. The weapon will no longer get destroyed by its own splash damage xD... or other units. Sometimes it's just good to write stuff down I suppose. Hopefully this issue will hit somebody else and they'll find this thread. Otherwise I have fixed my own problem :D

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Custom Units Randomly Stop Attacking

    @Supernumera: Go

    Ok I actually know what's going on now. The splash damage is destroying the weapon for some reason hmm... I'll probably figure this out. But I would much appreciate an answer from anyone else :D.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Custom Units Randomly Stop Attacking

    Actually I now know why my units are unable to attack now. It's because their weapons are disappearing. They pick up their weapons at the beginning of the map, and they'll randomly disappear : (

    Thanks for any help in advance : )

    Posted in: Miscellaneous Development
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    posted a message on Projectile Not Launching from Gun Muzzle

    @RileyStarcraft: Go

    Thanks!

    Posted in: Artist Tavern
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    posted a message on Projectile Not Launching from Gun Muzzle

    So I'm not sure if this is the right section, but I was wondering how I might go about getting a punisher grenade to shoot from the Marine's Guass rifle? I already have the marine shooting the rocket, I just need to figure out how to get the rocket to be shooting from the guass rifle's muzzle.

    Currently it's shooting from the Marines feet XD. Thanks for any help in advance.

    Posted in: Artist Tavern
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