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    posted a message on Reversing Animations

    How can I reverse an animation. Like the changeling turning into a unit, how can I change the animation so it's a unit turning into a changeling?

    Posted in: Miscellaneous Development
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    posted a message on Disabling Chat Features

    hmmm wouldn't that just make it so he couldnt' see what other people were typing, but not disable his?

    Posted in: Miscellaneous Development
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    posted a message on Disabling Chat Features

    How do you disable a player's ability to chat so that when they die, they can't say anything..... without kicking them out of the game <.<

    Posted in: Miscellaneous Development
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    posted a message on Flickering Lights

    I'm trying to make a game that is supposed to be pretty creepy. I've got some floodlights scattered around and I was wondering if there was a way to make the map go dark, while the floodlights light still lights that area. I'm trying to give the effect that the lights are flickering. I'll make the map go dark for like a split second and then turn back on every once in a while

    Posted in: Miscellaneous Development
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    posted a message on Ability that drains health

    Bump still need help with this and my changeling morphing issue <.< Also now looking for a way for units to not attack enemies unless given the order to. Any help is appreciated!

    Posted in: Miscellaneous Development
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    posted a message on Ability that drains health

    I am trying to make an ability that constantly drains health, that isn't an attack. I've tried the infestor's siphon life (doesn't seem to do anything) and the infestor's leech (which only seems to happen once). Is there a way to make the infestor's leech happen constantly? Or do I have to make a different ability? I've also tried using medvac heal but it won't let me make the heal negative >:(

    Posted in: Miscellaneous Development
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    posted a message on Making Changeling disguise non-passive

    Well I got my Changeling to change into another unit, but I have had problems with both ways I've done it. Either I leave it a behavior, it goes through the animation I want and transforms into the unit I want, but this is all passive and I can't control it........ Or I make it an ability and I can change whenever I want, but I can't get it to do the animation I want. In your tests, did you get the changeling to disguise manually and go through the transforming animation?

    Posted in: Miscellaneous Development
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    posted a message on Making Changeling disguise non-passive

    I've gotten it to disguise to what I want it to and stay neutral. I want the animation where the changelings transforms from a changeling into the unit

    Posted in: Miscellaneous Development
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    posted a message on Making Changeling disguise non-passive

    I'm trying to make the Changelings disguise behavior an ability. I've tried using the morph abilities, but it just switches units. There is no effect of the changeling changing. I think I found that the effect is Disguise Mimic, but I haven't been able to implement that into any of the morph abilities. Any thoughts?

    Posted in: Miscellaneous Development
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