• 0

    posted a message on CraftCraft — EU/NA Beta

    if you are any good at combining models you could make a siege tanks deployed turret go on maybe a scaled down version of a civilian transport and have it as a "long ranged artillery" which your scv would call down suppresive fire from?

    either that or make tanks an APC sorta thing where they are slow and need multiple people to be at max effectiveness

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @A1win: Go

    i think 4 resources would be a good number, ive seen maps with 8 and it just becomes confusing

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @A1win: Go

    have a triggered event where a BC crashes and you can if you defend it get an adjudant from it?

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @A1win: Go

    if thats the endgame have the artifacts come together to create the waygate key?

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    is the command centre a pre-placed building or do players build it, because if its preplaced you could change it to a spaceship and use the archaeology idea if you wanted

    also is this going to be available on EU anytime soon even in an uncompleted state?

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @Ranakastrasz: Go

    well i don't know what the endgame is in the map but i would expect something that would facilitate that, for example:

    1. if the endgame is destroy a much bigger zerg base then have it as parts of research to build the odin( with each piece upgrading your mechanised vehicles like basic would be goliath, piece 1 is spartan company, piece 2 thor, piece 3 colectors edition piece 4 something piece 5 odin),
    2. if you wanted to say the players were a team of archaeologists then have each research fragment one of the artifact pieces that constituted levels of shield pieces and at the end of the map the artifact is rebuilt and extracted?
    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @A1win: Go

    if your looking for a reason to go after the hatcheries why not make it so each hatchery guards an infested command centre that holds research?

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    @A1win: Go

    try with 8, you will get more different playstyles and strategies than with 4 and if its 7 noobs + you then you also get an idea of how user friendly it is

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    it may be a tall order but if you could get even a beta version of the map up by tomorrow night's map night then you would have a good amount of players able to actually test it and if your involved as well then the resource cheats you mentioned could be told in chat

    i understand if you can't do this but it would probably be very helpful

    Posted in: Project Workplace
  • 0

    posted a message on CraftCraft — EU/NA Beta

    is this still being worked on? it looked awesome

    Posted in: Project Workplace
  • 0

    posted a message on Heroes of might and magic

    as someone who never played HoMM (any of them) i'll give you my thoughts

    • first the UI (showing where the skills were) seemed to be a bit messy since it was overlapping the usual UI i'd recommend either putting it in the normal UI or getting rid of the transparent effect
    • second there needs to be some clearer movement of units around, your tips/tutorial seemed inadequate and i didn't have a clue how to move units around until random clicks showed me how to move them (if you could put a glow effect around a selected portrait and leave a gap between the castle army and the hero army that would help alot i think)
    • adding some tooltips would be very helpful to some of the structures, ie does a magic tower in a city give you spells or is it the runes in the field?
    • i had no clue that when i got 8 or however many skills it was i wouldn't be able to get any others
    • speaking of leveling when do you get a level? an xp bar might be helpful

    a few things i think were bugs

    1. the phoenix thing, for the elves, fire effect remained for a couple of seconds after it had despawned
    2. buy option of the market seemed to be missing

    thats my thoughts after an hour of playing that.

    to sum up: put tooltips in

    p.s. do you only ever get one hero?

    Posted in: Map Feedback
  • 0

    posted a message on Eiviyn's Custom Map Review

    i'm scottish so i understand him fine. its the american's weird ass accents that make you go "wtf?"

    Posted in: Map Review
  • 0

    posted a message on Eiviyn's Custom Map Review
    Quote from Bounty_98: Go

    I dont know how anyone can watch these, all i hear is "Blah Blah Blah Blah Bloody Hell Blah Blah Zergling".

    I cannot understand a damn word this man is saying!

    as Eiviyn so aptly put it

    Posted in: Map Review
  • 0

    posted a message on ZHRPG: Escape Beta now available in SEA region

    @Zantai: Go

    im noticing a stunning lack of escape

    da host be slacking

    Posted in: Project Workplace
  • 0

    posted a message on ZHRPG: Escape Beta v0.8.0 live!

    understandable and thanks for the update,

    looking forward to it

    Posted in: Project Workplace
  • To post a comment, please or register a new account.