I have mesh with sc2standard mask opaque material: it uses same texture for diffuse and for alpha mask slots (alpha channel is not just full black, i use it for transparency of some parts of mesh), alpha test threshold = 100.
Could you please write configurations of all parameters for this material to make it fully transparent at 1st moment and then become gradually visible during couple of seconds, and stays visible during the remaining time of animation? What parameter of material should i animate?
I can animate visibility parameter of mesh to become it immediately visible, but i need to make it gradual.
I need to get unit type icon from catalog. I can get any data by using "Catalog field value get" and "Catalog reference get" actions. Problem is that it is stored in actor data, not in unit data. The question is how to get actor for specified unit type?
Standard tutorial dialog template has locked desc flag - it cannot be overrided. Also i cant find layout where it created from template - seems like it hardcoded. Can someone find layout where it created?
figured it: very strange and absurdly, but F12 stop working if i "Hide Menu Bar for (All players)". Problem is this action also hides menu button and social battle net button and doesn`t fit to me.
Problem is standard help dialog cannot be overrided with layouts in the UI editor cause it created from locked Desc. Also frames that were created from locked Descs cannot be hooked up.
Is there a way to replace standard help dialog with custom? Standard help dialog doesnt fit to me cause i have 4 custom races in my mod, so i want to change buttons like "Terran units","Protoss tech tree" etc. I can create custom help button, custom help dialog, hide standard help button, but player still can call standard help dialog with F12 button. Any solutions?
differences may be in revive ability: it only can revive heroes of player it belongs to. So tavern owned by neutral player and can revive only neutral hero.
I created revive ability for reviving dead heroes. It works fine when i revive hero in building that belong to me. But when I try to give my revive ability to neutral building and use it with interact ability it does not work. It does not show me buttons in command card. I tested interact ability, it works fine with train ability, but not with revive ability. Any tips how to solve it? Solution can use triggers and must work in multiplayer.
I have my custom health and energy bars made through layouts, but I want also display the number of passengers in transport, as it done in a standard bars for bunkers or medivacs(empty or filled squares) . Can it be done for custom bars using layouts?
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I have mesh with sc2standard mask opaque material: it uses same texture for diffuse and for alpha mask slots (alpha channel is not just full black, i use it for transparency of some parts of mesh), alpha test threshold = 100.
Could you please write configurations of all parameters for this material to make it fully transparent at 1st moment and then become gradually visible during couple of seconds, and stays visible during the remaining time of animation? What parameter of material should i animate?
I can animate visibility parameter of mesh to become it immediately visible, but i need to make it gradual.
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How to make gradual appearance and disappearance of parts of the model in 3D Max+StarTools?
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I need to get unit type icon from catalog. I can get any data by using "Catalog field value get" and "Catalog reference get" actions. Problem is that it is stored in actor data, not in unit data. The question is how to get actor for specified unit type?
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Standard tutorial dialog template has locked desc flag - it cannot be overrided. Also i cant find layout where it created from template - seems like it hardcoded. Can someone find layout where it created?
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figured it: very strange and absurdly, but F12 stop working if i "Hide Menu Bar for (All players)". Problem is this action also hides menu button and social battle net button and doesn`t fit to me.
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Problem is standard help dialog cannot be overrided with layouts in the UI editor cause it created from locked Desc. Also frames that were created from locked Descs cannot be hooked up.
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But what can i do with F12 button? How can i hide standard help window?
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Battlestar Galactica - best battle scenes in space ever.
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Is there a way to replace standard help dialog with custom? Standard help dialog doesnt fit to me cause i have 4 custom races in my mod, so i want to change buttons like "Terran units","Protoss tech tree" etc. I can create custom help button, custom help dialog, hide standard help button, but player still can call standard help dialog with F12 button. Any solutions?
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Is it possible to order unit to enter command card`s submenu? Or just order to press button №x?
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You must use next options for your cursor texture when saving it in dds:
-8.8.8.8 ARGB 32 bpp | unsigned
-2D Texture
-No MIP maps
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differences may be in revive ability: it only can revive heroes of player it belongs to. So tavern owned by neutral player and can revive only neutral hero.
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if u are talking about share control and share vision flags in interact ability, i checked them already. still no result.
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I created revive ability for reviving dead heroes. It works fine when i revive hero in building that belong to me. But when I try to give my revive ability to neutral building and use it with interact ability it does not work. It does not show me buttons in command card. I tested interact ability, it works fine with train ability, but not with revive ability. Any tips how to solve it? Solution can use triggers and must work in multiplayer.
0
I have my custom health and energy bars made through layouts, but I want also display the number of passengers in transport, as it done in a standard bars for bunkers or medivacs(empty or filled squares) . Can it be done for custom bars using layouts?