Model selection became broken after importing it to 3dsMax and exporting it back to M3. There is a kind of a strange area at the bottom left of the model(red zone on picture), clicking on which at nothing we can select the model. How to fix this?
Im using 3dsMax 2010 and latest M3 exporter/importer.
Yes, i added events to portrait actor ("Behavior.xxx.on -> ModelSwap.xxx") and added this actor to field "Portrait actor" as i wrote before, but nothing happens. Interesting, i can change portrait team color using this method, but not model.
Is it possible to change single unit`s portrait ingame?(not define it)
Tried to use portrait actor for this, but "Behavior.xxx.on -> ModelSwap.xxx" doesnt work.
Any other ideas? May be it possible using triggers?
I need Transport ability with little time delay when loading units.
There is two fields in Transport ability: Initial Load Delay & Load Period. But when i change them nothing happens. Is it bugged or i just missed something?
When im trying to change Normal & Hover images it affects coldown animation. It use "@UI/ButtonCooldown" texture as u can see, i think its just for cooldown grey clock animation.
I played Tofu and there was buttons with custom borders. How did they changed them?
Also, you might be better off to overriding the template, since CommandButtons are dynamically generated.
Is it possible to overriding the template?
<?xml version="1.0" encoding="utf-8" standalone="yes"?><Desc><Frametype="GameButton"name="GameButtonTemplate"file="GameButton"><Frametype="Image"name="GameButtonBorderImage"><Anchorrelative="$parent"/><LayerCountval="1"/><TextureTypeval="Normal"layer="0"/><Textureval="Assets/Textures/HeroBorderNormal.dds"layer="0"/><RenderPriorityval="510"/></Frame><!-- copy from original template --></Frame></Desc>
Are you talking about this? This layout doesnt work too. =(
0
@Kailniris2: Go
model with bounding sphere. Is it ok, or should i change it`s scale?
@Zolden: Go
But there is no import in art tools at all. Am i right?
0
Model selection became broken after importing it to 3dsMax and exporting it back to M3. There is a kind of a strange area at the bottom left of the model(red zone on picture), clicking on which at nothing we can select the model. How to fix this?
Im using 3dsMax 2010 and latest M3 exporter/importer.
0
@DrSuperEvil: Go
Yes, i added events to portrait actor ("Behavior.xxx.on -> ModelSwap.xxx") and added this actor to field "Portrait actor" as i wrote before, but nothing happens. Interesting, i can change portrait team color using this method, but not model.
Portrait customise works fine, thx to all.
0
Is it possible to change single unit`s portrait ingame?(not define it)
Tried to use portrait actor for this, but "Behavior.xxx.on -> ModelSwap.xxx" doesnt work.
Any other ideas? May be it possible using triggers?
0
Bump
0
I need Transport ability with little time delay when loading units.
There is two fields in Transport ability: Initial Load Delay & Load Period. But when i change them nothing happens. Is it bugged or i just missed something?
0
@Bibendus: Go
Yes it works. But this new border does not changes when pressing button, so its little ugly =/
I found another way: i just figured what .dds files those borders use, and imported custom with same names. Will it work when i post my map on bnet?
0
@Bibendus: Go
But this layout hides image i want to change:
It means that all declared correctly i think.
When im trying to change Normal & Hover images it affects coldown animation. It use "@UI/ButtonCooldown" texture as u can see, i think its just for cooldown grey clock animation.
I played Tofu and there was buttons with custom borders. How did they changed them?
0
here it is
0
Bump
0
WOW! Never knew about "ctrl+alt+f12" - big thx for this, helps me a lot in UI managing.
Is it possible to overriding the template?
Are you talking about this? This layout doesnt work too. =(
0
@Alevice: Go
Sory but i cant understand where u set it to @@UI/TechGlossaryEquipmentBorder??? In UI editor or somewhere else? Please write it more detailed.
0
@TwoDie: Go
Just tried. Not worked.
Problem is in "GameButtonBorderImage", there is no texture declaration in GameButtonTemplate:
As you can see only texture type, but where game picks right texture for this buttons???
0
I want to change command button border texture, but i cant find its declaration.
I can disable it with this layout:
but when i try to replace it with custom image it doesnt work:
Seems its impossible =(.
0
@Demtrod: Go
@MasterWrath: Go
Thx! I just missed with Attacker/Defender. Now all working fine.