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    posted a message on World of Starcraft Cyberspace Poopstorm
    Quote from Gorandor: Go

    @Koronis: Go

    Star Wars Galaxies anyone?

    Really can't tell if you're being serious here.

    Posted in: General Chat
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    posted a message on World of Starcraft Cyberspace Poopstorm

    It looks amazing, really... but why do you call it an MMO? Was diablo 2 called an MMO?

    Your UI needs more work - eye candy wise -. I'm sure you'll be able to find someone to help you with that though, there are plenty of talented artists on here. Also, please please please scale that gigantic spell bar down. I simply dont see any advantages on having it that big.

    I really hope world of starcraft is a placeholder. Not only is it totaly unoriginal, but there are so many other cool names that you can come up with... (ie: Starcraft Galaxies) (edit: just saw the part on your forums where you talk about wanting to the change the name, I apologize - Yes, Starcraft Universe would be awesome)

    EDIT: While I'm sure you're a very talented and hardworking person (look at how many modders have canceled their projects - I include myself here), it really looks like a publicity stunt from RIOT. To be fair, it's not like you had invented a new game or reinvented the genre. Still, big congratulation from me! You can't imagine how many people must envy you right now, it's a chance of a lifetime.. don't let it go!

    Posted in: General Chat
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    I haven't played SC in the past 2-3 months. Though, I once in a while was still checking for updates on the promised left 2 die 2.0 update. That never happened.

    So anyways, I'm here on this saturday checking old news on mapster (that I hadn't visited in months) and I see the Smashcraft news. Being an arena fan, I immediatly checked the video.

    Video starts, damn!, nice interface! 5mins later, vid is over, my jaw is on the floor. I'm about to jump in sc2 for the first time in the past months and suddently right before I close my browser, I notice the author .................Mephs. I'm like "AH! THIS BADASS MFKER DONE IT AGAIN LOL!"

    After seeing the disapointement that became project vector (dont get me wrong its amazing, but ...another rpg? It's just not my cup of tea... I was really hoping for some crazy FPS twisted "a la starcraft") you are now the mapmaker with projects I look the most foward to.

    KEEP UP THE GOOD WORK BUD!

    Posted in: Project Workplace
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    posted a message on (solved)Dice roll determining turn order
    Hey! At first I was gonna write it here using "pseudo-code" but it turned out to be too complicated, and I rememberd how much I hate that when people use stuff that they aren't even sure if they exist... so I opened up the editor and simply did it... it turned out to take a lot more time than it should have taken rofl... Idk if it's because they changed a bunch of stuff since the beta or what (adressing players numbers...very fustrating because of their "newb proof system").... but anyways here it is! It should work ... (did some testing but could be different online) and I added some comments so you can understand what I did (sorry btw english isn't my first language). You will see notice that my variables have strange names (zz in front of em) .. it's just for you to "spot" them better and understand faster what I did. The more talented users might find my code disgusting and there are probably other cleaner, cleverer ways to achieve what you want, but this is my way. So anyways, GL! -Koro PS: You can test the placement order by using the command "--testPlacement" ingame. EDIT: Sigh... just re-read your original post..damn it ! I didn't integrate the rolling value/comparison thingy..well hopefully you can still use a part of my code QQ. You probably can find plenty of algorithm on the internet on how to sort depending of a score.
    Posted in: Triggers
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    posted a message on Valve is Trademarking DOTA
    Quote from KiwiWarrior: Go

    i gota say i have never liked dota, and don't see whats so good about it -.-,

    i hope blizzard wins ooo cos i just don't like Valve at all they are not a nice company like blizzard is nice to its pepz (at times,(when they wanna be =P))

    last thing i have ever liked one valve game

    ok last last thing i'm sure value are mainly a FPS game maker Company aren't they?, so this would be there first game with RTS bits in it so i see a fail coming up by Value

    (stay with FPS value =P)

    Valve is not a nice company like blizzard ? lol'd

    Blizzard was a RTS game maker weren't they? So why did they make a MMO that made em billionnaires?

    Posted in: General Chat
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    posted a message on SC2 Custom Map Contest? What a fail!
    lol@ the 2 biased guys defending the contest your opinions would almost be valid if you weren't the winners next time they host that contest they should have rules like: -playable by a 4yrs old and/or retard -boring so the people dont feel like they have to come back to the playing area -etc man you guys should simply port any 2002 flash games or iphone apps next time casual gaming fuk ye
    Posted in: General Chat
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    posted a message on [Left 4 Death 2.0] Teaser & Proof of Concept

    I'm sooooooooo looking foward to this .. release now plx

    The video, overall, was nice but I thought it would have been a lot better (as stated previously) with less dialogs. Plus the ultralisk turning 90degrees was kind of weird, IMO, it would have looked a lot creepier if he would have come out of some fire/steam/shadows, then the light would have gone out 2-3secs (you hear gunshots/ultralisk screams), pop back up (you see the ultra about to slice em) light goes out again and you hear the screams and you roll the map's name .

    I couldn't have done better though.

    Posted in: Project Workplace
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    posted a message on Raynor, Kerrigan and more - Facebook Status Updates

    not really my type of humour but those were really good :)

    nice job

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday
    Quote from Ultimaswc3: Go

    @Koronis: Go

    Would you rather have free 'open-source' content and new editor features or repeated documentation that we already have on SC2 mapster?

    this guy trolling right

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday
    Quote from Ultimaswc3: Go

    @Ranctifier: Go

    The people working on those maps are not on the battle net team. These are artists and level designers.

    then they should be working on that fucking editor wiki that was suppose to come out with the release, instead of making gay archons, aiur chef and another fucking bejeweled.

    If I wanted to play bejeweled I'd play it on a 2002 flash games website.

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday
    Quote from Colt556: Go

    The whole 'Left 2 Die' name was shitty on your map anyways. Left 2 Die is a play on words.. or numbers, same as Left 4 Dead. Left FOUR Dead, because it was FOUR people who were left to die. Left TWO Die because it's TWO players left to die against the zerg hordes.

    Your map consists of several people, thus the name doesn't fit. So it's a good thing your map can't use the name, pick something original and that fits your map, not a play on a popular game that in no way has anything, at all, to do with your map.

    that's one of the most retarded comment I've seen on these forums

    go back to mmo-champion please

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday
    Quote from Mephs: Go

    @Koronis: Go

    New version will feature a tutorial system that will engage if people opt for it. Just a quick rundown of the basics, rescuing people, how to shoot, etc.

    Thats awesome, you should make sure it's also playable with one person in the game !(so people can practice w/o having people complain: "omg we have a noob"/"SKIP IT SKIP SKIP"/"...has left the game"/etc..you know it.... could be good for popularity too xD

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    Holy shit man just played your map... so much polishing it's amazing.

    I gotta say, as my first time, it was pretty hard to understand what was going on.

    If I may suggest, there should be a 1min "tutorial" at the begining (which would be skippabled). Also, you should upload quick videos on youtube (1-2mins each) displaying all "classes" with their abilties and in witch circumstances those abilities should be used. You could add on the description like "for new players, go visit youtube.com/L2Dtutorials to learn more before you play!".

    Also, it would be great if there was a way to make those unit frames(which are amazing btw) more transparant. (button or -command).

    Keep up the good work!

    PS: You should scale down that poster for the starting screen... I couldn't read anything because of the loading bar xD

    Posted in: General Chat
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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)

    Yo dawg I heard you liked Ultralisks so we put Ultralisks on your Ultralisk so you can...

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    LOL

    I was reading your mail and had my arms flapping like a retarded seal. Especially during the zerg part. I applause you.

    But don't be too mad about the fanboys around, all the blame is on blizzard for turning their the majority of their players into sheeps. (Still amazed on how they accomplished that under 3yrs)

    PS: Smart and sneaky move posting this on here too ;)

    PPS: Wouldn't supprised if Rodrigo has already printed your email and framed it xD

    Posted in: General Chat
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