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    posted a message on [Help Request] Controlling model scale when Morphing.

    Problem solved, just noticed JACofNoIdea's post and it solved the issue - I should be editing model scale field as opposed to the actor scale fields.

    Posted in: Data
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    posted a message on Changing One Building into Another Scaling Issue

    Thankyou, JACofNoIdea, I was making exactly the same mistake as you. Now I can push on with my map :)

    Posted in: Data
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    posted a message on [Help Request] Controlling model scale when Morphing.

    Hi, I'm currently working on a Tag style map and am trying to design a system where blockers (essentially supply depots) can be morphed into tier 2, 3 etc versions. Through research I have been entirely able to morph the unit from a 'basic' blocker to an 'advanced' form of the blocker structure using the data editor. However, although I was able to find how to add the model in, avoiding the common black circle issue, I am unable to control the scale of the morphed blocker - bunker model. It is always larger then the supply depot model of the initial blocker, though scales with the initial blocker's actor (rather than It's own)

    This looks very ugly for the purposes of the map and I am determined to fix it, If anyone can explain how to get around this problem or point me to a relevant thread I may have missed, I would be grateful!

    Posted in: Data
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