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    posted a message on Geyser Building

    Sorry I've asked this before a week or so ago, but no responses. Anyways, I have a map where buildings can only be placed on vespene geysers, however the other buildings (such as the barracks) doesn't lock down the geyser like a refinery does. So it would end up that you could build infinite buildings on one geyser and I don't know how to fix it. I even gave the buildings the refineries footprint but that didn't seem to help either.

    Posted in: Data
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    posted a message on Geyser Building

    I switched the footprints to those of a capped geyser and whatnot but that didn't help.

    Posted in: Data
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    posted a message on Geyser Building

    I have a map where other structures can only be built on vespene geysers like refineries/extractors/assimilators. My problem is I can make for example, a barracks can only be built on a geyser, but it allows multiple things to still be build on that geyser such as 5 barracks, 2 engineering bays, a refinery, etc. all on one geyser ontop of eachother. How do I make it so that other buildings when built on a geyser actually stop other production on said geyser like the refineries do. Thanks in advance.

    Posted in: Data
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    posted a message on Auto Refineries and Gas Geysers

    I've been attempting to edit auto refineries values at which they collect gas (from 4 to 3) and although I can change it correctly, the number value in-game still pops up as +4(gas icon) when the refinery harvests. Is their a way to change/delete this text value? Also is their a way to make it so that geysers give you minerals instead of gas? Thanks in advance.

    Posted in: Data
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    posted a message on Altering existing models texture

    I have searched throughout many sections of the editor and this website but I cannot find out how to alter a units texture. Such as the Korhal flag doodad or Jim Raynor. I know how to import my own texture but how do I apply them to a model? Thanks in advance-

    Posted in: Data
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    posted a message on Irregularities in testing and varient

    When I test my map out (another survival map), It works flawlessly. But when I try it online with my friend it doesn't work as intended in certain areas. Is this a problem with the melee mode or what?

    More in-depth: My waves work by all the current waves units being killed, once this happens it has like a 3sec timer and the next round starts. In the test mode with just me this works fine. But when I go into a custom lobby with my friend we beat the first wave and then nothing happens. I don't see why there would be a difference so I would like to know if has to do with the fact its on like a melee 2v2 or if I need to make a custom game-mode for it.

    I know it will be very hard to solve without all my code but I would just like to know that if game variant is a factor in all this.

    Posted in: Miscellaneous Development
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