• 0

    posted a message on Used Variable - All in the Array
            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
    
            (Used dialog item) == Dialog_Item_Variable[1]
            (Used dialog item) == Dialog_Item_Variable[2]
            (Used dialog item) == Dialog_Item_Variable[3]
            (Used dialog item) == Dialog_Item_Variable[4]
    

    I keep including these ugly conditions into my triggers, but I was wondering if there was a way to do:

            (Used dialog item) == Dialog_Item_Variable[Any]
    

    So that the trigger executes if any of the variables in the array are used.

    Posted in: Triggers
  • 0

    posted a message on Model Variation Split

    Ceratul, I never tried the way you suggested because I just figured it would do the same problem i'm having which is create a black sphere in the editor representing a 'null' model. But.... I don't think there's an easier way to access some of these models so I decided to re-trigger my map to make it work, I'm posting if anyone was ever curious... I just placed all the variations of the Colonist unit and triggered it to move and hide the units instead of create and remove, therefore the it wont be a random variation showing, takes more time doing this and you have to initially place as many sets of the units as you have players but its the only way around this. Cheers

    Posted in: Miscellaneous Development
  • 0

    posted a message on unit spawn/follow

    1. Hi Pugey, I'm Puged. lol 2. Whenever you use the trigger "create 1 zombie" where ever you create him, just do an action after that, that tells the last created unit to attack your character.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Mindless wandering of monsters?

    You don't need triggers.

    Data Editor, give the unit you want to wander, the behavior "Critter Wander".

    I think this is what you're looking for...? It's what all the critters in the game do.

    Posted in: Triggers
  • 0

    posted a message on [Video/Map] Haunted Temple, the most intense hide and seek game ever made NOW LIVE!

    BoUnTy!!!!!! Another question?! Are the characters you get random? Or do you have each player set to a unit?

    I only ask because I know the unit you used and I know it's a variation unit. Just wondering.

    Posted in: Project Workplace
  • 0

    posted a message on [Video/Map] Haunted Temple, the most intense hide and seek game ever made NOW LIVE!

    How do you get past people having the option of health bars above a unit's head showing up. Thats a big give away in a hide and seek...

    Posted in: Project Workplace
  • 0

    posted a message on Third Person Camera/Movement

    How do you set the camera yaw?

    Camera - Set Repair Bot(Camera) Angle Of Attack to (Facing of Automaton 2000 [61.48, 149.42])

    This is the best I could get because I didn't know how to set it to yaw.

    And about the movement, how do you make a unit turn as you hold down A or D keys.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Third Person Camera/Movement

    Hi, I'm trying to make a specific unit move with the arrow keys, or WASD. W is forward, S backwards, A turns the unit left, D turns the unit right. Only difference is the camera. I don't want it FPS camera, i want a camera that is set and turns as the unit turns, as to keep it looking in the direction you are facing. If someone could link or explain the triggering... thank you.

    Posted in: Miscellaneous Development
  • 0

    posted a message on The Easter Egg Screenshot thread

    Deadman's Port Grid Floor doodad has a chance to make a bobblehead roll by with funny face... Bobble head easter egg

    ... And the head does bob around lol.

    Posted in: General Chat
  • 0

    posted a message on Model Variation Split

    I don't understand it at all. If you select Colonist (Male) and press enter to change who its controlled and such, you can change the variation but there are 3 choices even though when you place one of these units they range all over the place, like 8 if you keep placing more of them. Like they have a random chance to add a backpack on the model or not and all kinds of stuff, except how do you get to all these models? They aren't selectable in the data section, URGGGG!!!!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Model Variation Split

    Hi, I'm having some trouble with unit models. The model, Colonist (Male) is a variation unit which is in the Campaign pack of models. If you place a Colonist (Male) unit in the editor it comes up as a random one of seven variation of the unit. I am wondering how you would get at these variations to put them all into separate units. I can't find their models anywhere. (At least not any with general stand and run animations).

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.