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    posted a message on Mysterious Building Shadow

    @CTMRZ: Go

    I copied the unit from a Missile Turret :(

    It always appears around the unit, no matter where it is. The terrain in the map is still completely flat.

    Also I noticed that when I have the lighting set low, the natural shadows go away, but the shadow circle does not change at all based on lighting.

    Posted in: Miscellaneous Development
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    posted a message on Mysterious Building Shadow

    I have a series of towers based on the Missile Turret, and ever since the patch from a few weeks ago I have had a circular shadow around one of my towers.

    In the image below, the top one has a circle and the natural shadow, the rest of the towers just have the natural shadow. This appears in the editor and when I build the structure in game. The other towers are all copies of the small one at the top, and as far as i can tell they're all the same, just a little bigger.

    Anyone have a clue what could cause this round shadow?

    tower shadow

    Posted in: Miscellaneous Development
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    posted a message on Changing infested terran egg spawned unit

    The patch broke my modified Infested Terran ability and I was forced to rebuild it, and I actually encountered this exact problem.

    SOLUTION: Need to have your new egg unit specified in both the spawning ability AND in the associated (Create Egg) effect. Next, make sure your (Impact Set) effect has the correct version of the (Issue Morph Order to Egg) effect within the "Effect - Effects" field. I'm assuming you have already made duplicates of this when you duplicated the egg unit, then the timed life behavior, and then the (Issue Morph Order to Egg) effect. Setting this issue order effect within the impact set will actually kick off the whole process of morphing.

    SOLUTION #2: Different cause, same effect. The final unit from the morph (like the actual Infested Terran unit) needs to have NO COST! If the unit has a cost (added in the last patch) then the egg will sit there and never morph.

    Posted in: Miscellaneous Development
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    posted a message on Anyone else having weird issues?

    Did anyone figure out a solution for leaderboards?

    Posted in: Miscellaneous Development
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    posted a message on Typing Effect for a Text Message

    I'm interested in giving a text message a typing appearance, where a cursor quickly moves across the screen to reveal text. I've seen this done before, but can't figure out how to make it work.

    Ideally I would like to be able to use this effect within the Chat pane, which means I wouldn't be able to use the text crawl triggers.

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Changing infested terran egg spawned unit

    You do have to change the behavior, you will need to specify the new unit the egg will be morphed into.

    I have done some customizations on the infestor egg ability, and I have seen problems where you can copy an actor and the status bar flags have changed. If the duration bar is not on then it looks like the egg is just sitting there as normal and not hatching. Make sure the duration (or timer, or whatever it's called) bar is checked on in the status bar flags attribute for the egg actor.

    Another important key here is the events for your egg unit's actor. Make sure the events will properly create the new unit, as well as any effects such as a splatter or sound effect. Everything you need can be found on the default units, abilities, and behaviors.

    Keep digging around, and if you continue to have trouble post here again or send me a PM.

    Posted in: Miscellaneous Development
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    posted a message on Perfectly Balanced Maps

    Thread from b.net

    Uplo: "In the terrain editor, press escape or space to get rid of the terrain placement box. Click and drag to select the terrain you want to mirror (what you have selected will be green in the minimap), then hit Ctrl C and Ctrl V to copy and paste it. Before you place the terrain, you can rotate or flip it in the Edit menu."

    There is not a way to make the terrain update automatically as you're working on one side of the map, if that's what you are wondering.

    Posted in: Miscellaneous Development
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