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    posted a message on Weekly Terraining Exercise #3: These Dead Streets
    Quote from Dracoknight: Go

    A reason to why i post more than one screenshot at a time, you never get a true potensial out of a single picture in a 3D enviroment.

    Not really, it depends on how you approach a terrain. You're creating the terrain first and once you're finished you look for good/fitting camera angles. The other way would be to first imagine a picture of how the end product should look like and then make a terrain that looks as close as possible to your desired picture. That way you can terrain for a specific camera angle without "wasting potential", it tends to lead to a better end product actually.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Dracoknight: Go

    Currently i have no idea how to actually preview the weather effects before you actually test the map, as in the editor they are the "weather symbol" But i have done a few tweaks...

    Activate the game view settings, the hotkey is V.

    Posted in: Terrain
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