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    posted a message on Weekly Terraining Exercise #136: Pitch and Roll

    Well that's nice. And it only took them 3 years, classic Blizzard speed.

    Posted in: Terrain
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    posted a message on doodad tilting
    Quote from Telthalion: Go

    and it's static (you can't make a doodad tip to automatically follow the curve of the ground), but as far as I know it's the best way currently available to rotate doodads sideways.

    If the base doodad has Tipability, does that affect the attached doodad as well?

    And is it possible to change the size and color of the attached doodad?

    Posted in: Terrain
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    posted a message on Randomly generated terrain

    The foliage tool is kinda like that friendly stranger that offers you candy. It might seem like a good idea at first but once you come too close you'll have to bend over.

    Posted in: Terrain
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    posted a message on Nibbits making sc2 custom campaign map contest

    You get 20 out of 50 points for story+cinematics and then they limit the total cinematic time to 2-3 minutes? Yeah, right....

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #44: Terraining from perspective

    This shouldn't be a theme, every non-playable terrain should be made like this. <.<

    Posted in: Terrain
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    posted a message on Darkness in Darkshire

    Playable or not, it is too messy, to the point that it looks very unrealistic. It kinda seems like you try to get as many different WoW models as possible into your scene. In most cases your terrain will turn out better if you use a lower variety of models.

    Posted in: Terrain
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    posted a message on SC2 terrain in relation to WC3 terrain
    Quote from Cano8: Go

    @Nebuli2: Go

    It was 14. We made a great step from 14 to 4. And There was 16 Tiles allowed, now there's 8.

    Where do these random limitations come from?

    8 SC2 tiles are worth more than 16 WC3 tiles.

    And 16 tiles are only possible in custom world editors, the original WE only supports like 7-11 tiles, depending on which ones you take, not to mention that you can't even pick certain tiles.

    Posted in: Terrain
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    posted a message on The fog distance from the camera

    All the Fog Distance options are useless, what you're looking for is Fog Falloff. Set it to a very low value (0.001) to get a "normal" fog effect. Your fog is going to be pretty thick if you do that, so you'll also have to decrease the Fog Density accordingly.

    Posted in: Terrain
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    posted a message on Need suggestions for reworking terrain.
    Quote from Mozared: Go

    connect the 'balls' to the 'shaft' more gradually

    That was pretty much the best terrain advice ever lol.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #14: E equals MC... doh, let me get my notepad
    Quote from Mozared: Go

    @yukaboy: Go

    And speaking of which, let me remind everyone that I'm always open to suggestions. I can't come up with an interesting theme every week, so if you've got any kind of idea, please PM it to me. About three or four people have done so so far, and I think I've used all those ideas. It's not like I've got a waiting list of stuff lying around as some might think, I usually end up making something up on the spot tuesday afternoon.

    You'll most likely get more suggestions if you make a thread in which people can post their suggestions. This is not a contest, there's no need to keep potential themes secret.

    Posted in: Terrain
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    posted a message on SM Assets Question

    Some of them are VERY small, try increasing their size by 10-30 times or so. Some others have a large offset, so they appear either far away from the position on which you place them (zoom out!) or even underground.

    Posted in: Data
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    posted a message on Terrain Doodads Question

    It was possible to tilt doodads during the beginning of the beta, but one of the patches broke it.

    It still works for units though, so make a unit with the model you'd like to tilt and assign the actor Explicit Rotation to the unit's actor.

    Quote from replaywarrior: Go

    so many ideas that need that rotation, might be worth hitting up the art people, they may be able to make a horizontal version for you to use.

    In the long run it'd be better to complain on the battle net forums until Blizzard fixes it, making a new model for every single rotation is insane.

    Posted in: Terrain
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    posted a message on Looking for a good sky to use

    You don't pick a sky depending on the map type, you pick one that fits to the rest of your terrain. You're usually on the safe side if you just use the sky of the tileset you're using.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #7: A Place of Worship

    The previous camera angle was so much better. No idea what you did with the lightning, but it looks kinda messed up, I can't figure out from which direction the sun light is supposed to come. And the blue sky doesn't really indicate a sunset either.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #5: Under the Mountains!

    Avoid too steep cliffs, the stretched textures look horrible.

    Posted in: Terrain
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