When I use the "Display Custom Dialog" action, the annoying problem
"Calling 'UIShowCustomDialog' is not authorized" will always appear.
Does anybody know how to fix it?
When I want to train a unit, such as a marine in a barrack, the name&cost&shortcut key will display automatically in the normal game.
But when I use my custom map with a unit made by me, it will only display "Unit/Button/Name", how to change this string into the
name&cost&shortcut I meant to.
Please tell me where to set these arguments.
Any help is appreciated!
I have created my own unit, and it has abilities such as attacks,moves,magical skills.
But only when human players control this unit, these abilities can be used.
The unit controlled by computer AI will not use these abilities.
I want to write my own script for the unit, so computer AI can control it just as human does.
What should I do?
Could you please give me some advice?
Thanks!
How to let a unit controlled by computer AI use skills?
If I can not let computer do this, can I write my own script for this unit's behaviour? And How?
eg. I created a high temper on the map and enables its piso storm skill, but when his enemy comes near him, he will not use this skill(already enough energy)
I want to implement the following effects:
Whenever any unit gets into a range of area I previously defined, it will lose XX life continuously every XX seconds.
I want to write galaxy scripts directly into the maps when using editor.I found it is very tricky to use galaxy editor to add a new event,action and so on.
Many maps have lots of scripts within. How they made it out?
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When I use the "Display Custom Dialog" action, the annoying problem "Calling 'UIShowCustomDialog' is not authorized" will always appear. Does anybody know how to fix it?
Thanks!
0
When I want to train a unit, such as a marine in a barrack, the name&cost&shortcut key will display automatically in the normal game. But when I use my custom map with a unit made by me, it will only display "Unit/Button/Name", how to change this string into the name&cost&shortcut I meant to. Please tell me where to set these arguments. Any help is appreciated!
0
I have created my own unit, and it has abilities such as attacks,moves,magical skills. But only when human players control this unit, these abilities can be used. The unit controlled by computer AI will not use these abilities. I want to write my own script for the unit, so computer AI can control it just as human does. What should I do? Could you please give me some advice? Thanks!
0
@victor2100: Go
Thanks!
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@victor2100: Go
Anyone who knows it?
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How to let a unit controlled by computer AI use skills? If I can not let computer do this, can I write my own script for this unit's behaviour? And How?
eg. I created a high temper on the map and enables its piso storm skill, but when his enemy comes near him, he will not use this skill(already enough energy)
Thanks!
0
I want to implement the following effects: Whenever any unit gets into a range of area I previously defined, it will lose XX life continuously every XX seconds.
How to work it out? Thanks!
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Thanks for all of you! I think I can do it better now.
0
I want to write galaxy scripts directly into the maps when using editor.I found it is very tricky to use galaxy editor to add a new event,action and so on. Many maps have lots of scripts within. How they made it out?
I'm a freshman, please help me.
Thanks!