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    posted a message on Zone for Critters

    Hm sounds good. So how exactly do I do that? I think I gotta change the "Effect" from suicide to some attack, just haven't figured out how :/

    EDIT: I changed it to hostile and now it's red to me but doesn't attack. I also added an attack. I think.^^

    Posted in: Terrain
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    posted a message on Zone for Critters

    Btw. does anyone know how to make a critter attack any players?^^

    Posted in: Terrain
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    posted a message on Zone for Critters

    @ZeroAme: Go

    No, actually the red pathing is too tight for even marines to land in those spots. Already tested :P

    Posted in: Terrain
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    posted a message on Zone for Critters
    Quote from Mozared: Go

    You're welcome :)

    And oh, you might also want to add some more fences near the cliff - real cows fall off cliffs if they're not fenced off, I think. Use page down to lower 'm into the ground and make them less high to make it look better.

    Well although cows aren't too smart they're not that stupid either to jump down cliffs :) But yeah, hat to lower those fences a bit to make it a little more realistic^^

    @Kanaru, that was actually what I didn't want to But have to do it anyway now :(

    Posted in: Terrain
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    posted a message on Zone for Critters

    Well ok, then I'm just gonna stick to the way of pathing around them^^

    Thanks anyway for your help and advice :)

    Posted in: Terrain
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    posted a message on Zone for Critters

    Ok so here we go:

    pasture

    The reason I wanna have it there is so that sieged tanks can't shoot units that are passing the choke. Usually I would use trees or some cliffs etc. to do that and that pasture should have the same function, blocking the space and not letting any units inside there to abuse high ground. Actually I had the idea to paint red pathing very tightly around the critters, that way no units can land in that particular spot. Only the critters won't be able to walk around at all :/

    Gonna use that if it's not possible to solve the problem in an other way.

    Posted in: Terrain
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    posted a message on Zone for Critters
    Quote from obliviron: Go

    Create a custom pathing blocker for Unused 01. Tick off the dependancy flag for the critters for Unused 01. Create a fence around it.

    Is there a tutorial somewhere how to do stuff like that? I'm terrible with data changing :(

    @Mozared, the problem with that would be that I don't want other units to be in that area but I don't want to make it a no fly zone either :(

    Posted in: Terrain
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    posted a message on Zone for Critters

    Well actually the whole zone for the critters is filled with red pathing And the fence is no hold up for the critters, even the provided fences are passable. I thought it was somehow possible to denie that :/

    Posted in: Terrain
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    posted a message on Zone for Critters

    Hey there, didn't really know in what forum to put this and unfortunatly didn't find anythink regarding my problem in the forums. So what I wanna do is put some critters on my map but they should only be in a determined zone. Problem is that it's gonna be a melee map so I don't wanna use any triggers if possible. I put some kind of self made fence around them to keep them in place but it doesn't really work out. Also it's apparently no problem for them to jump down cliffs.

    So yeah, does anyone know how to keep Critters in a certain area?

    Cheers

    Posted in: Terrain
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    posted a message on 0 Mineral patch ramp block
    Quote from zifoon: Go

    @Honor646: Go

    Makes two types of patches. Gold and Regular minerals. Or make an object that can only be attacked by workers.

    I thought about that too with the only workers can attack. But is that possible? I have pretty much no idea about data changes etc. :(

    In BW the solution is that there are about 20 mineral patches stacked on top of each other but every patch contains 0 minerals. In SC2 this would disappear ingame. Haven't found a way to make them stay.

    Posted in: Miscellaneous Development
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    posted a message on 0 Mineral patch ramp block

    Does nobody have a solution for this? I'm looking for the exact same thing :/

    Posted in: Miscellaneous Development
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