I have a structure which got 2500hp
Then I type -sethandicapto800 to trigger a trigger I made:
Events
Game - Player Any Player types a chat message containing "-sethandicapto800", matching Exactly
Local Variables
Conditions
Actions
UI - Display "800% handicap!" for (All players) to Subtitle area
Player - Modify player 1 Handicap: Set To 800
But instead of the structure which got 2500hp now got 800hp does it should be 2500 x 8 = 20 000???? And a probe got 4 shield and it did got 15 shield.
Is there some maximum handicap? Or what????
Yeah when the dds should appear on screen. Try my Baneling Run! map here on mapster and say do you get crash when game should start -> http://www.sc2mapster.com/maps/baneling-run-by-feral/ (My stats button was dds and it caused the crash)
Edit: In case you didn't know it is fixed now but not uploaded to mapster and the problem was one single dds image what showed exactly at the time crash comes.
Yeah everything worked before patch but now I got 2 sounds playing background (Not solved) and .dds images making crash (Solved) .
I think strongly that the failer is ... blizzard! I don't know about the aplha channels but I think I have heard not :(
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Works on my other map (same weapon) but actor and model of the ''shooter'' is different can it affect it?
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@Kueken531: Go
How to modify Ultralisk's textures? Nothing seems to be working. :(
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@StragusMapster: Go
Added SOpHigherBy3 Target - LaunchSiteOps Operations -> Still shoots from ground -.-
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Bump (Sorry need fast answer as I'm releasing new version today)
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I know that there are nearly thousand thread about this but none of them seem to work :(
So the problem is how to change the missile launch height from ground to the top of the structure.
I have done it before but I just can't remember how I did it xD
Thanks for your help and please explain in detail not like mess with launch site cuz I have messed with them much already :(
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@BasharTeg: Go
xD yes of course wanted to make sure that is the problem thanks :)
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BUMP! Seems to be working fine with few players as then the handicap will not exceed 100%.
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I have a structure which got 2500hp
Then I type -sethandicapto800 to trigger a trigger I made:
Events
Game - Player Any Player types a chat message containing "-sethandicapto800", matching Exactly
Local Variables
Conditions
Actions
UI - Display "800% handicap!" for (All players) to Subtitle area
Player - Modify player 1 Handicap: Set To 800
But instead of the structure which got 2500hp now got 800hp does it should be 2500 x 8 = 20 000???? And a probe got 4 shield and it did got 15 shield.
Is there some maximum handicap? Or what????
0
@Ahli634: Go
Very good. Does it fix the 2 sounds playing on the background as I can't seem to figure it out? xD
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@KratsAU: Go
Yeah when the dds should appear on screen. Try my Baneling Run! map here on mapster and say do you get crash when game should start -> http://www.sc2mapster.com/maps/baneling-run-by-feral/ (My stats button was dds and it caused the crash)
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@Ahli634: Go
I know :P It's not scaled with the resolution.
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@Ahli634: Go
Haha xD Weird shit :P
Edit: In case you didn't know it is fixed now but not uploaded to mapster and the problem was one single dds image what showed exactly at the time crash comes.
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@KratsAU: Go
Omg -.-
Page doesn't allow me to reply sorry: ''You need a StarCraft II character (created in-game) to post on the forums.'' DO NOT I HAVE ONE?!
Edit: I'm logged in and I do have Starcraft 2...
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@KratsAU: Go
Hmm weird that you don't got the crash? Maybe try my map here that got the crash -> http://www.sc2mapster.com/maps/baneling-run-by-feral/ Not updated yet.
@vailreth: Go
I had TGA loading screen and one dds picture and when pictured showed up it crashed. I don't know? Someone should try it.
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@KratsAU: Go
Yeah everything worked before patch but now I got 2 sounds playing background (Not solved) and .dds images making crash (Solved) . I think strongly that the failer is ... blizzard! I don't know about the aplha channels but I think I have heard not :(