I thank everyone who helped me out and sc2mapster greatly!
i would have never been able to make it without a hand.
I invite you to check out the game. FIFA Soccer,
it has dynamic outs, corner kicks, and goal kicks.
When in the big goal zone, and when the raven moving back and forth is in hte arrow, a super-shot takes place.
Goalies cannot leave the big goal zone, and players of the opposing team cannot enter the goal crease.
There are three modes, first to 7, 15 minute + possible overtime, and 30 minute + possible OT
i encourage feedback from you guys on how it is, again thanks!
yes i have done that, but for some reason the positions seem to be relative to what # you are that JOINED the map, rather then what position you are in the pre-game screen, if you know what i mean?
I need it that the start position is relative to where you are placed in the game lobby, for some reason i cant get this to work. I'm almost ready for the release of my map.
could somebody explain how to set the start positions/units to the position in game lobby please.
<<quote 165631>> if i click attack then click a unit, the unit automatically keeps attacking and chasing.
Is there a way to stop this? <</quote>>
I'm not sure I know what you mean. They have a regular A-click attack like in the actual game, but you don't want them to attack if the target moves away?
not quite, i want it to run up and attack once, but then stop, rather then keep chasing
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@currydevil: Go
i know this is from a while ago, but can somebody explain that a little more clearly please
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@uiasdnmb: Go
ah gotcha, thank you.
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how do i get the SCV to be able to do this?
i have the button on a spot, but photon cannon isnt listed as an ability command for the SCV
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@Helral: Go
Perfect, thank you
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is there a way to do this? if not how do i trigger a unit to attack another unit? I cant seem to be able to find it.
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@Hoplite141: Go
yeah that did it, thanks
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Is there a way to set a command center to behave as a unit?
otherwise, how do i manually add a command center to the map without using a trigger to place it at a point?
and, how to i use a trigger to set a unit when it enters a region to attack a structure?
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I thank everyone who helped me out and sc2mapster greatly!
i would have never been able to make it without a hand.
I invite you to check out the game. FIFA Soccer, it has dynamic outs, corner kicks, and goal kicks. When in the big goal zone, and when the raven moving back and forth is in hte arrow, a super-shot takes place. Goalies cannot leave the big goal zone, and players of the opposing team cannot enter the goal crease.
There are three modes, first to 7, 15 minute + possible overtime, and 30 minute + possible OT
i encourage feedback from you guys on how it is, again thanks!
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When i go to publish my map it always says Overall Quality: Low, Texture Quality: Low
why is this? and can i change it to higher?
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@cstorm15: Go
yes exactly what i am going for
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yes i have done that, but for some reason the positions seem to be relative to what # you are that JOINED the map, rather then what position you are in the pre-game screen, if you know what i mean?
0
I need it that the start position is relative to where you are placed in the game lobby, for some reason i cant get this to work. I'm almost ready for the release of my map.
could somebody explain how to set the start positions/units to the position in game lobby please.
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not quite, i want it to run up and attack once, but then stop, rather then keep chasing
that should work ill give it a try, stupid of me not to think of it in the first place.
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if i click attack then click a unit, the unit automatically keeps attacking and chasing.
Is there a way to stop this?
im sure its simple, however ive been trying to figure it out for hours lol.
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perfect, thanks very much!