Lmao, you may be to young to know this, but when starcraft 1 came out, at least the first few months, there were no good custom games. Were all just learning right now, The good maps are being made right now, not being rushed to be published.
The trigger works flawlessly without the condition, however I need to know if the "Dying Unit" has a certain behavior on it when it dies. Any and all help will be appreciated. I have tried all conditions involving behaviors (maybe not correctly), I have also tried replacing my behavior with a standard one, but nothing.
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@Xavicious: Go
Blizzard does not label their triggers as "some crap" but for the rest of your post, thank you.
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@voodude2008: Go
Dude If blizzard uses it in their campagin, so can we. Get real.
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@FishbowlPete: Go
That is exactly the way I ended up going, and it works perfectly, I even am still using my behavior on the <flag carrier> so i am very happy
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@torrasqu: Go
shoot credits to the orginal game creator in your load screen, your golden.
@QueenGambit: Go Bravo Queen
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@NuclearNuke: Go
I can help you
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@EternalWraith: Go
Lmao, you may be to young to know this, but when starcraft 1 came out, at least the first few months, there were no good custom games. Were all just learning right now, The good maps are being made right now, not being rushed to be published.
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@GlassMan68: Go
all I can say is, people will make their maps as they will, if you want otherwise, I deeply encourage you to make a TD with a builder that can patrol!
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@nookan: Go
I might add that you are quite lucky to have b0ne123 respond to your post, Also he is dead correct.
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@MotiveMe: Go
cause its not, which is why I am asking
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Will this region stay with a unit, if the unit is in motion, (in game) if not, please explain how I would be able to move a region with a unit?
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@SaucySC: Go
Does that even remotely fing matter?
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@evil0z: Go
Ya I agree, a link to your map, and I will have a look myself as well.
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Bump, still stuck
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@TheFallenOne222: Go
I did dabble with the global variable, but I have 4 players all with the same unit, so how do i specify if the dying unit had the flag?
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The trigger works flawlessly without the condition, however I need to know if the "Dying Unit" has a certain behavior on it when it dies. Any and all help will be appreciated. I have tried all conditions involving behaviors (maybe not correctly), I have also tried replacing my behavior with a standard one, but nothing.