I just want a simple button on the command card that, when pressed can be detected by a trigger. That's all!
But the event wants an ability command, whatever that is, and I see no way of creating this "ability command."
Does anybody know?
Awesome, I see... I just wish there was a way to copy an actor without copying the models and sounds within. Also, is there a way to make a doodad that has the model of a unit?
I tried to copy a Ghost and call him a Scientist, but not only did the actor vanish, but in the Unit Layer type selector, he is still called Ghost Copy. What is going on?
Also, is there any way to make a doodad selectable like a unit, and have a command card, abilities, etc?
Whats the difference between an ability and a behavior? Lets assume I want a unit to teleport randomly when the player clicks a button situated right below the attack button. Would that involve an ability? A behavior? A trigger? How does all that work?
Also, would it be possible to give every unit type this button in one fell swoop?
Pre-order is the best way to support a company who is making the game. Also, it lets them see how many people want it. If nobody pre-ordered, they would cancel the project. On the other hand, if a LOT of people pre-ordered, the publisher would give the devs more money and the game would be better.
But, no rush is fine. We will all be here in a few months when the game is smoothed out :)
Hi, Do you have a map file that we could work on yet? Do you know how to use the Curse revision control so that all the people working on it can change it without problems?
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@xenrathe:
How do I create a dummy ability?
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I just want a simple button on the command card that, when pressed can be detected by a trigger. That's all!
But the event wants an ability command, whatever that is, and I see no way of creating this "ability command."
Does anybody know?
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@Nevir27:
Thanks, and sorry for the n00by questions!
@Colt556:
Nope, just needed to rotate it in the editor. I did a search for "rot" and "rotation" but didn't get anything, so I was at a loss.
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@Nevir27:
Cool, thanks... also, is there any way to turn animations off? I made a viking doodad but it is animated and really annoying...
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Hi, I made a unit based on the armory. I want to rotate it in the editor, but can find no way to do so. Does anybody know?
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Thanks, I think I understand now :)
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@zifoon:
Awesome, I see... I just wish there was a way to copy an actor without copying the models and sounds within. Also, is there a way to make a doodad that has the model of a unit?
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@zifoon:
I don't see anywhere to add an actor to a unit.
Also, what happened to the civilian, and a nice variety of doodads? The selection seems a bit thin...
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I tried to copy a Ghost and call him a Scientist, but not only did the actor vanish, but in the Unit Layer type selector, he is still called Ghost Copy. What is going on?
Also, is there any way to make a doodad selectable like a unit, and have a command card, abilities, etc?
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I really don't want to go through the data editor adding the ability to each unit. If it comes to that, I'm just gonna make a custom UI button...
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@zifoon:
Cool, thanks!
But which trigger gives a unit an ability?
Can I give all unit types the ability with triggers?
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Whats the difference between an ability and a behavior? Lets assume I want a unit to teleport randomly when the player clicks a button situated right below the attack button. Would that involve an ability? A behavior? A trigger? How does all that work?
Also, would it be possible to give every unit type this button in one fell swoop?
0
@tigerija: Go
Pre-order is the best way to support a company who is making the game. Also, it lets them see how many people want it. If nobody pre-ordered, they would cancel the project. On the other hand, if a LOT of people pre-ordered, the publisher would give the devs more money and the game would be better. But, no rush is fine. We will all be here in a few months when the game is smoothed out :)
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@tigerija: Go
U need a beta key? Just preorder from Gamestop.
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@tigerija: Go
Hi, Do you have a map file that we could work on yet? Do you know how to use the Curse revision control so that all the people working on it can change it without problems?