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    posted a message on Building Foot Prints

    Anyway to set a footprint size to a decimal? Command Centers are footprint size 5x5 i want them to be 2.5 x 2.5 to cut the size in half?

    Also is there anyway to set a fixed distance a command center must be from minerals rather then have the default setting or removing it all together?

    Posted in: Miscellaneous Development
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    posted a message on *Reqest* Script that changes all units size

    Thats alot Xackery and SweetZombieJesus, Gives me some stuff to try out, this editor is so much more complex then sc1, hopefully i can figure out how to change all i want to change, i dont think its possible to edit every unit one at a time

    Posted in: Galaxy Scripting
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    posted a message on *Reqest* Script that changes all units size

    wouldnt that only change exisiting units? possibly someone knows a way to reference the default game data in a script and how to modify it?

    also when i pick unit group it doesnt let me add units entire map

    Posted in: Galaxy Scripting
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    posted a message on *Reqest* Script that changes all units size

    Is there anyway someone who knows alot about scripting can create a script that

    makes a loop that takes all these variables for every unit and reduces them by 50% (or possibly another variable for % size for easy reuse)

    -Movement - Radius -Movement - Seperation Radius -Movement - Speed -Stat - Sight Radius -UI - Mini Map Radius

    Then Goes into the model and adjusts the model size example. Model - Marine Scale Maximum = Scale Maximum x .5 Scale Maximum = Scale Maximum x .5 Radius = Radius x .5 Selection Radius = Selection Radius x .5 Shadow Radius = Shadow Radius x.5

    It has to be possible to use a script to changes the properties for every unit correct? rather then manually editing every single unit in the editor for every map i want to make?

    Please some help!

    Posted in: Galaxy Scripting
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    posted a message on Creating the illusion of a bigger map.

    Actually in the sc2 editor its possible to change everything its just sooo very time consuming so i'm wondering if someone can possibly make a script probably a simple loop that just takes 1 unit at a time and alters the required variables so that any map maker not just myself would have this as a tool essentially to make the maps appears to be any size they want.

    Posted in: Miscellaneous Development
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    posted a message on Creating the illusion of a bigger map.

    We all know the current limit of the map is 256*256. However what if we could reduce the size of EVERY SINGLE UNIT, and its properties. You would have to reduce: - Unit Collison - Attack Range - The Model Size - Unit Sight +Numerous other details, special attack ranges (Snipe, Templar Storm etc)

    I was just currious, rather then editing every single detail one at a time, if someone could create a script that does this. It would be to time consuming to edit everything manually. Would it be the only way?

    People have already gone through the Starcraft 2 MPQ and there is no way possible to edit the map size.

    The script could essentialy be used by everyone.

    Posted in: Miscellaneous Development
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    posted a message on Rotate Camera?

    Hi, I'm making a First Person Shooter RPG (FPSRPG) i have a most the the terrian done, im starting the story, but i'm having serious trouble with the camera's, what would be the simplest effective was to have the camera rotate and turn as the unit turns? I have the standard 8 point moving system, (North, South, East, West, North East/West, South East/West i'd like to get the camera to Pan Around depending what direction the unit is moving? I'm not to familar with codeing, whats the easyist way to do this with triggers? or fix a camera on the front of a unit?

    Or possibly have the camera pan around the unit (simulate head movement)independantly well still remaining fixed to the unit

    Posted in: Miscellaneous Development
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