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    posted a message on [Campaign] Changeling RPG

    @WraithChaser: Go

    What can you do?

    Posted in: Project Workplace
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    posted a message on [Info] Patch 16 Undocumented Editor Changes

    don't see new models unfortunately

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Terrain] Terraining for Dummies 1.0

    Great tutorial, thanks a lot

    Posted in: Tutorials
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    posted a message on [Request] Psionic Hydralisk Model & Portrait

    Umm, I think that for those things you don't really need to make a new model, you could use the data editor to create new effects. For example, look at the DoTA map with the hydralisk boss with fire outline, he just used the editor and some creativity to do those effects.

    Working on a model is really hard and time-consuming, so if you can save efforts by applying creative means, it would be great I think.

    Posted in: Requests
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    posted a message on Changeling RPG recruiting Team members

    that actually looks cool and original, and we need several good terrainers considering multiple planets, cities and locations, though I will wait and see what Talon thinks

    also, considering its a third person game, it needs to have different considerations when making the maps, like for example, using and abusing the verticallity adds a lot to the level design (have constantly going up and down, multiple levels, etc.

    Talon also said it would be awesome if people learned to do cinematics, since they will be an awesome way to add to the game

    Posted in: Team Recruitment
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    posted a message on Changeling RPG recruiting Team members

    sounds great

    Posted in: Team Recruitment
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    posted a message on Gahennas Battlecruiser

    Looks amazing. I can only hope to be as good as you some day, keep up the good work.

    Posted in: Artist Tavern
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    posted a message on Changeling RPG recruiting Team members

    Moved for great justice

    Posted in: Team Recruitment
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    posted a message on How to use M3 Plugins ??
    Quote from avgnerd: Go

    @XYZMuffin: Go

    If i try to save as m3 with M3 Export 0.18, it says " No material assigned to mesh ".

    I don't know what's wrong.

    I'm just try Convert to Editable_Mesh

    And using Material Editor.

    I haven't tried first hand, but didn't the instruction said that you had to make sure to use SC2 materials or other kind but really specific about that, so maybe that's a problem? IDK

    also, are you really THE real Angry video game nerd?

    Posted in: Artist Tavern
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    posted a message on Changeling RPG recruiting Team members

    Some thoughts: As I mentioned, for this idea to work the whole game has to revolve around it, the combat should vary and give you different fighting abilities depending in your status, aswell as the puzzles should involve changing back an forth using different abilities to solve a particular challenge, this last thing is harder to do than it sounds, because it involves clever design of both skills and levels. Finally, the whole progression should be based around changing, but this is the most obvious thing.

    In this regard I think that the game should have a design similar to Zelda but slightly more open, that is, have an open overworld with various side-quests, dungeons, and traveling points, but have some sections be blocked up until you get an ability(or item in the zelda case). Like for example, have a certain area only be accesible after you can fly around it as a mutalisk, and when you get this ability you can access a whole new area with a whole new set of quests.

    I think that by far the most important thing is to have the morphing mechanism be interesting. I feel that getting more options to change should feel rewarding, and for this I suggest that you will have some DNA codes really hidden, like have the ultralisk form only available after you decide to go on the optional quest to explore the zerg hive. And then this form could give you benefits in combat, or allow you to access another more obscure but higher rewarded quest.

    I also think that it would be fun that there is a different skill and attribute set for each form (and perhaps a "main" attribute set that acts in general), and that every time you level you can add points in each form. In this way, you have your marine form with your basic abilities (which allow you to progress the quests), but you can also level secondary abilities which give you combat benefits or other abilities.

    Of course, there is a lot we could discuss right now since this can be such a complex game, it would be good to keep in mind to not make it incredibly complex to the point you can't manage it anymore, but it will undoubtedly be a hard game to make. Overall I think this will be not only a fun map to play but also a fun map to design, because you will require a lot of creativity to design the game.

    I really think this could be one of the best UMS right now, given how much fun the premise is.

    Posted in: Team Recruitment
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    posted a message on Changeling RPG recruiting Team members

    This sounds like an amazing idea, I would really like to help as a "brainstormer", because since this is such an original concept, that you really are gonna need original level designs to work with it.

    I think that the idea of being a changeling is simply genius, but there is the risk that it will just be a gimmick, IMO everything should be based around the concept of changing, the combat, the missions, the skill tree, the story, etc.

    If you would like to take me, I would just love to help.

    Posted in: Team Recruitment
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    posted a message on Requesting tips for starting to learn how to model

    is it easier/more convenient to use mudbox to make character models?

    Posted in: Artist Tavern
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    posted a message on Requesting tips for starting to learn how to model

    Thanks a lot corbo, you're really helping out here, and this kind of stuff is what makes the community so great. Will get deep into it later

    For now, here is an ear. Im pretty proud ear

    Posted in: Artist Tavern
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    posted a message on Requesting tips for starting to learn how to model
    Quote from xcorbo: Go

    @payne007: Go

    Wtf? How'd you get that link? and most importantly why are you just spreading it around when it's not even done?

    Anyway, really, one can get pretty decent at modelling just by reading 3ds max tutorials (They come with the program). Other than that the HELP also does help you unlike many other programs where the help's just random crap.

    What kind of things are you particulary interested in? That's so I take them into consideration when I do get to do the modeling part of my tutorial.

    Hello xcorbo. Right now I'm following tutorials and learning 3DS max, it is a great tool with so much options its crazy, it will undoubtedly take a lot of time to master, but its a lot of fun to learn.

    At the moment I'm interested in knowing three things. The first one is how to successfully implement your custom models in SC2, I already have the plugin and I already exported it as a .m3 model, but I don't know how to put it in SC2. This is more of an issue with the data editor which I'm still unfamiliar with.

    The second thing is what are the limitations for importing things into SC2, like a poly count or size you are supposed to aim? And can you color stuff and export them? Because it seems to me that using SC2 material only gives you gray

    Finally, I would like to ask a more general question about the ways to successfully make a model, like, what are the different techniques for modeling 3d characters and what are the most appropriate for doing so for SC2, Im currently learning to do a polygon by polygon approach using 2d Images and matching and fixing, which I know to be fast and appropriate, but is there anything else I should keep in mind. This also presents me the limitations that you need the front and side pictures which I may not have, and I suck at drawing so it could be a problem for me.

    PD: for inserting different colors, do you need to make a different model for every different colored object?

    Thanks a lot for taking your time to help, this is what makes the community so great

    Kitad

    Posted in: Artist Tavern
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    posted a message on Requesting tips for starting to learn how to model

    working on the face, which is fun, but slow process

    its easier to fix working with 2D thuogh

    Posted in: Artist Tavern
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