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    posted a message on [noob question] ---ing dialogs how do they work?

    Thanks for replying uiasdnmb :). What program do I need to create those kind of files?

    Posted in: Triggers
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    posted a message on [noob question] ---ing dialogs how do they work?

    Thinking of asking here to avoid making other thread, for its a simple question. Dialog related.

    How do you go about adding images to the dialog? I know how to actually do it (Just did it using some of the asset textures), but can you currently import images you create to put them in the dialogs? If so, what format should it be?

    Edit: Oh and something else, how do I block control of the player when a dialog(clicking, moving, etc) when a dialog box is shown?

    Posted in: Triggers
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    posted a message on [noob question] ---ing dialogs how do they work?

    YAY!!!!!!!!!! It worked

    Thanks a lot guys. Your post was awfully informative uiasdnmb. I'm still not very familiar with how variable and conditions work

    Posted in: Triggers
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    posted a message on [noob question] ---ing dialogs how do they work?

    Yo dawg, thanks for the help but I have no idea what you talking about, I just want to hide the dialog when I click a button :(

    Posted in: Triggers
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    posted a message on Would you want cinematic director to your project?

    yup, it could be really useful

    Posted in: Team Recruitment
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    posted a message on [noob question] ---ing dialogs how do they work?

    Hello fine gents. I'm trying to understand dialogs to the best of my ability but I'm struggling with buttons.

    I want to do something very simple.
    Have a dialog box that displays text (already done), with a button (already done) and when you click that button, the windows hides.

    I know I have to set up some variables and stuff but I have no idea how to do it. It's no help that the event for dialog is really limited.

    Anyone care to teach this poor noobie?

    Posted in: Triggers
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    posted a message on Making drop pods not drop?

    Yay, it worked. I just deleted everything in the actor but birth. Just what I wanted.

    Thanks guys

    Posted in: Data
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    posted a message on Making drop pods not drop?

    Thanks bros. But no luck so far.

    @Gurrgel:Can't find any other pod in the menus, except for the Zerg pod.

    @happy04: Well its a unit not an actor and when I go to modify properties, I can't find anything to remove its animation.

    Posted in: Data
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    posted a message on Making drop pods not drop?

    Exactly what it sounds like. I want to make a cinematic for my map featuring a drop pod, but I want it to be there from the beginning, that is, having only the model, not it dropping from the sky.

    Im trying to look at it in the data editor but I haven't found an effect or variable which controls this.

    Any ideas? I really doubt this would be impossible

    Posted in: Data
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    posted a message on Project VECTOR (TPS)

    This is the most promising map I've seen right now. What an amazing combination of mapping and programming skills.

    If only the gameplay manages to match the feel of the game, then you guys have a legendary project in your hands

    Posted in: Project Workplace
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    posted a message on [Video] Changeling RPG new gameplay
    Quote from Reach0: Go

    I really like the interface. Is it scripted? I was trying to create something similar to that with dialog boxes but could only figure out how to get the first box. :P GL With the project, can't wait to play it.

    Thanks. I think its scripted but I wouldn't know much about that. We are gonna be modifying the UI heavily in our next few steps. And hopefully we can release a demo soon so people can try it out!

    Posted in: Project Workplace
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    posted a message on Terrainer looking for work.

    Looks good. Can you do caves? I'm struggling to make one. :S

    Posted in: Team Recruitment
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    posted a message on [Video] Changeling RPG new gameplay

    Yeah, an icon above them would be a good idea. Thanks!

    Posted in: Project Workplace
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    posted a message on [Video] Changeling RPG new gameplay

    We are currently working on the interface, based around this first tutorial planet we built. A quest log has been implemented, an item system where you can equip your forms, we overhauled the movement system (but it will be modified again), a stat system and a minimap (one single person has done all this, he has been hard at work!). We are currently improving other parts of the UI, and pimping it so it looks good. We also need to finish the design of the planet and rework the combat and skill trees. Then add some finishing touches.

    Embed Removed: https://www.youtube.com/v/UIJcTMg__fA?fs=1

    For those unfamiliar with the project: Project Changeling is a third person single player RPG based around the idea of you being a changeling. That involves acquiring DNA to gain different forms, then leveling up and improving those forms, and using the unique skills to achieve your objectives.

    Feedback is appreciated, and more updates should come in the future.

    Posted in: Project Workplace
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    posted a message on [Spoilers] New models

    Is that a lurker? :O

    Posted in: General Chat
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