Im trying to create my own version of the glossary under the help menu in game but i can't figure out how to add the 3d model into the window. im not even sure if thats possible.Any help would be greatly appreciated.
Its in the trigger itself double click on order and select "targeting point" once you have done that, set the ability to "Attack" and the point to "Region 002"
hope this helped to clear somethings up
How did you do the trigger? if you don't mind posting it so i can check it out and maybe help you out?.You maybe overlooking something, sometimes it helps to have a 2nd pair of eyes take a look.I was gonna suggest you do it by trigger as i have it on my maps.
The title says it all, i was wondering if there was a way to add more the the standard 8 textures to a tileset for example all the textures from belshir and agria in one? please help and thank you in advance
Ok so i added the dependencies to my map and it works fine all the units are there and im able to use the models and doodads and everything but when i save the map close the map editor and reopen, i have to wont let me use any of the campaign untis even though i have the dependencies set.I can delete and re add the dependencies but 1st i have to delete all units using the models of the campaign units i dunno if any of you ran into this problem but it would be really annoying if i had to do this EVERY single time i want to work on my map.
yeah i've been working on one, but he seems to have beaten me to the punch =(. i was working on making something similar to Advance wars but my job keeps getting in the way and i don't have the time to work on it that often.
I agree Blubbdavid, the mother ship weapon is a "turret" meaning it will shoot anything around her w/o having to turn, i made the same effect with a banshee i have her shoot missles with out having to turn to her target. you can turn off the turret effect but i forget where you can do that, i don't currently have the editor on me since im at work but i can check when i get home.
I have this problem with my 2 different item containers mesh together i have one set for a ghost and i Have one set to Banshee when i click on the inventory of the ghost everything is good all the Item slots are suppose to be in the right spot and no additional ones but when i open the banshee one it shows the Banshee container on top of the ghost container(mind you i closed the ghost inventory before doing this)
so i get extra inventory slots that are not suposed to be there, they arent active though i cant put anything in them or use any items that are in them (the extra slots or the ghost inventory slots i should say) please help.
i ran into a problem with an ability...i recreated the old ghost ability Lock down, everything is working great cept for the model that attaches to the unit...i want to attach in the center of the unit but when i use Center or Origin it put the model above the unit >.< please help
Ok my issues is i can't seem to get the camera to apply to all players it only works for player 1 and when i do a "pick player" action it just ends up repeating it self what do i do!? also i noticed that there is a Cinematic tab under Map options does anyone know how that works and if there is a tutorial out there for that could you redirect me to it please and thank you
i made a leaderboard everythign is working perfectly cept for one thing....when you minimize the LB and maximize it again the leader board shrinks showing only 2 colums instead of 4.Does anyone know why this happens?and how to fix it
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Im trying to create my own version of the glossary under the help menu in game but i can't figure out how to add the 3d model into the window. im not even sure if thats possible.Any help would be greatly appreciated.
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picture didnt come up in the last post, sorry
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here is some terraining i did for my current project Normandy Invasion
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@GregoryW: Go
Its in the trigger itself double click on order and select "targeting point" once you have done that, set the ability to "Attack" and the point to "Region 002" hope this helped to clear somethings up
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@peekuhchew: Go
How did you do the trigger? if you don't mind posting it so i can check it out and maybe help you out?.You maybe overlooking something, sometimes it helps to have a 2nd pair of eyes take a look.I was gonna suggest you do it by trigger as i have it on my maps.
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@RileyStarcraft: Go
man i was kinda hoping for it owell what can u do =( thnx for the help everyone happy map making =P
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The title says it all, i was wondering if there was a way to add more the the standard 8 textures to a tileset for example all the textures from belshir and agria in one? please help and thank you in advance
0
Ok so i added the dependencies to my map and it works fine all the units are there and im able to use the models and doodads and everything but when i save the map close the map editor and reopen, i have to wont let me use any of the campaign untis even though i have the dependencies set.I can delete and re add the dependencies but 1st i have to delete all units using the models of the campaign units i dunno if any of you ran into this problem but it would be really annoying if i had to do this EVERY single time i want to work on my map.
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@SquarelyCircle: Go
yeah i've been working on one, but he seems to have beaten me to the punch =(. i was working on making something similar to Advance wars but my job keeps getting in the way and i don't have the time to work on it that often.
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I agree Blubbdavid, the mother ship weapon is a "turret" meaning it will shoot anything around her w/o having to turn, i made the same effect with a banshee i have her shoot missles with out having to turn to her target. you can turn off the turret effect but i forget where you can do that, i don't currently have the editor on me since im at work but i can check when i get home.
0
I have this problem with my 2 different item containers mesh together i have one set for a ghost and i Have one set to Banshee when i click on the inventory of the ghost everything is good all the Item slots are suppose to be in the right spot and no additional ones but when i open the banshee one it shows the Banshee container on top of the ghost container(mind you i closed the ghost inventory before doing this) so i get extra inventory slots that are not suposed to be there, they arent active though i cant put anything in them or use any items that are in them (the extra slots or the ghost inventory slots i should say) please help.
0
i ran into a problem with an ability...i recreated the old ghost ability Lock down, everything is working great cept for the model that attaches to the unit...i want to attach in the center of the unit but when i use Center or Origin it put the model above the unit >.< please help
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@s3rius: Gono i did the pick player thing and just kept repeating but ill try it the way you did i just did a player group
-edit: just tried it out and it repeated it self again
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Ok my issues is i can't seem to get the camera to apply to all players it only works for player 1 and when i do a "pick player" action it just ends up repeating it self what do i do!? also i noticed that there is a Cinematic tab under Map options does anyone know how that works and if there is a tutorial out there for that could you redirect me to it please and thank you
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i made a leaderboard everythign is working perfectly cept for one thing....when you minimize the LB and maximize it again the leader board shrinks showing only 2 colums instead of 4.Does anyone know why this happens?and how to fix it