• 0

    posted a message on Map Ideas Thread

    I have and idea about a melee map, where every race would hav a different resources (one of them standard gold, wood, food by building fam-like buildings; second could be like in dawn of war if you know it - one resource by building generators, second by capturing points and supply cap by research; the third race would be somethign completely new, like agressive race with blood as resource (you have to kill to get it)), other races would also have some anvantage of these resource-gathering points (like auras from capture points, connecting building with gold mine makes it build 2 units at once or something).

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on XPDotA - Xel'Naga Prophecy

    Those random objecttives sounds fun, maybe if you will focus on them, it will make this map really unique.

    You could for expample split the map into 1 minute parts, in each of which you will have a different objective (like killing creeps, neutrals, capturing points of whatever). Whichever team will get more points (like kill more creeps in creep killing phase) will get a "Xel'naga artefact" (a second resource, instead of gas). There will be a Xel'naga temple in every base, where you can spend this resource to get some permanent bonuses for your team, like stronger creeps or more creeps (expensive), or some instant bonuses like invulnerable towers for 10 sec (like glyph in DotA). Whole team will have this resource together and if someone wants to buy something, the team will vote for it. (player who offered it count as he voted FOR it and other players will get some small dialog window in the corner, where they can votre FOR or AGAINST. if 2 more players will vote for it, the voting ends instantly and the bonus is bought. If 3 will vote against, its canceled. The voting will last 20 seconds for permanent bonuses and 5 seconds for instant bonuses)

    All the events doesnt have to be objectives. Sometimes it can be like stronger creeps for that minute, not working shops, instant respawn, punishing death (you lose more minerals if dying) or whatever.

    What do you think about my idea? Do you like it?

    Posted in: Project Workplace
  • 0

    posted a message on The Death Baneling

    How far are you with the development? Please keep us updated.

    Btw. im pretty sure that if you sent it to the blizzard map contest you would have won (atleast i like this map way more than these that won)

    Posted in: Project Workplace
  • 0

    posted a message on XPDotA - Xel'Naga Prophecy

    There are quite a lot of DotA clones on bnet, this one looks nice tho. Keep it up ;)

    Posted in: Project Workplace
  • 0

    posted a message on Select All Warp Gates

    @YiffMaster If the only thing is that you want to free the "w" hotkey, i think it can be done in the hotkey editor (starcraft 2 settings)

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Release] Aeon of Chaos (now available on NA, SEA & Taiwan)(Now also on EU!!!)

    When is it gona be available in EU?

    Posted in: Project Workplace
  • 0

    posted a message on Starcraft in the Olympic Games!

    Lol, it would be really cool if this happened, but I really dont think it will.

    Posted in: General Chat
  • 0

    posted a message on Release: Day9 Single Unit Challenge Mod

    Hey, does Day9 actualy know about this? ^^

    Posted in: Project Workplace
  • 0

    posted a message on Which came first ? Hatchery, Larva, or Drone

    Larva for sure

    Posted in: Off-Topic
  • 0

    posted a message on The Guess Why Your Username is What it is Game

    I guess Mr12Toe because you have 12 toes? ^^

    Posted in: Off-Topic
  • 0

    posted a message on [Release] The Sorcerer's Defense

    Y, same problem for me. I actualy never got over level 2 because of these crashes =( I always win level 1/2 and suddenly - Crash! Looks like a very good game tho, if you can fix it, it would be great =)

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Onetwo's TD

    congratulations =)

    Posted in: Project Workplace
  • 0

    posted a message on [Release / Update] Poker Defense - Full Deck

    @Yaos01: Go

    i mean like four of a kind ^^

    it could be added in newer versions, didnt play it for a while.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Catalyst

    I really, really think the abilities should be upgradeable. When i played for the first time, i thought it will come in the next patch, but since that there were tons of patches and tons of upgrades, but still no ability levels o.O

    The problem is, that later in the game, some of the abilities become completely useless (like the heals) and all of them get too cheap (ability 75/315 and like the best drone 27500 (dont know the numbers expactly, but its not important now) )

    I see no reason why everything is upgradeable, but abilities not.

    Posted in: Project Workplace
  • 0

    posted a message on Add Map to EU Servers

    What do you mean? Cross-realm publishing?

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.