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    posted a message on More than one Add-on for buildings?

    @Cbasz95: Go

    I tried that also. Nothing seems to work :(

    Posted in: Data
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    posted a message on More than one Add-on for buildings?

    Is this possible? I tried removing the add-on host behavior and setting the limit to zero. I've tried messing around with various fields but nothing seems to work. Anyone knows how to remove the one add-on per building limit? Much appreciated.

    Posted in: Data
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    posted a message on (Solved) How To Have Reactor Anim Always On

    I've been trying to get the Reactor to have it's "working" animation (like when Barracks is creating units) but can't seem to be able to do by itself (i.e. it's not an addon but a building on its own). When its a building on its own, it always has the "underground" animation. How can I change this? Much thanks!

    Posted in: Data
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    posted a message on Individual Ammo Count

    Well, I quickly got it to work soon after I posted this :P I looked through at how the Carrier's Train Interceptor ability worked and compared it to the Nuke's and that did the trick. The thing I found the hard way after 12+ hours of experimenting is that the Attack ability ignores requirements if it's the AI that does the scanning. i.e. if the Attack button is greyed out, you can't attack any unit, but if you move within range of an enemy unit, it will start attacking by itself! This seems to be the only issue with the Attack ability though.

    I wanted to use no triggers if possible for it, but it seems like I have to anyway at this rate. Thanks a lot guys! :D

    Posted in: Miscellaneous Development
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    posted a message on Individual Ammo Count

    Hi there! Been around here for a bit and you guys really got some good tutorials that helped me cut down the time it took to get used to the GE! :D I've been messing around lots trying to learn the Data Editor in particular, and recently tried to create a weapon that needs to reload after the ammo count is used up.

    I based of the design from the Ghost's Nuke Calldown ability, since that was the ability I've seen so far in-game with any usage of ammo. Everything works except for the fact that if I have more than one unit using the ability, they all share the same ammo count! This means that if I press the reload button on unit A, unit B will also have access to that same 10 ammo without reloading (both units are exactly the same). I realize this is likely the case since that's how Nukes work (all Ghosts share the same Nuke count), but how can I make it that each unit will have an individual ammo count?

    Hope you guys understand my problem :P

    Posted in: Miscellaneous Development
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