• 0

    posted a message on New RPG project starting (come leave suggestions!)

    @DrSuperEvil

    Yah i have anywhere between 1-5 hours 5 if im lucky of downtime at work especially on weekdays, i work private ambulance in seattle so the weekends that i work dont give me much downtime but anytime we are just sitting waiting for calls i can open up the project although im not able to get large chunks down at a time it will still help being able to do that.

    my shced is this for work
    week1 mon, tue, fri, sat
    week2 sun, wed, thur

    and it rotates like that every week.

    Posted in: Project Workplace
  • 0

    posted a message on New RPG project starting (come leave suggestions!)
    Quote from Forge_User_26451472: Go

    You better complete this map in coming decade or it would have been a shame to waste your time by creating this topic.

    Lol, this is true haha :P

    also thank you everyone for the feedback, actuallt having people interested will keep me motivated, and i will do 1 map for starters and after release will start working on the next maps in the series they will be 'expansions' if you will, i may raise level cap with progressing maps and add new items/features/abilities as the series progresses. and yah im am still pretty new to mapmaking but theres millions of tutorials out there :)

    quick update i got my laptop yesterday and am installing sc2 now, taking my laptop to work to start working on map on my downtime!!

    Posted in: Project Workplace
  • 0

    posted a message on New RPG project starting (come leave suggestions!)

    The Tel-Rathu Swarm Chronicles

    I am creating a diabloesque sc2 RPG, and just for a heads up this is the beginning of development as I type, i am awaiting a new laptop which should be here within 1-2 days and will be installing sc2 immediately, I have some exp in map making with this editor in its pre release form but will have to relearn a lot, this project will be a WIP for some time until I get it to a playable version but i plan to work diligently on this project and plan on this being my only project until it is finished. I will possibly be looking for people to help with the project with terrain editing/plot lines and maybe other things (more decided after i start the editing process)

    It will follow the story line of a Zerg invasion of a Terran Planet, the Zerg swarm will be called the Tel-Rathu Swarm (any stories on where they came from and backstories on this swarm would be appreciated I would like to get the community following the production of this RPG involved so feel free to comment giving me ideas!!)

    Features I plan on integrating (again ideas here appreciated)

    - 6 playable characters (3 Terran, 3 Protoss)
    - 9 skills plus 3 passive abilities per character (each with 10 levels for a total of 120 skill levels)
    - Leveling system with level 50 cap
    - 4 hero attributes (vitality *health*, agility *speed*, endurance/energy *mana pools endurance for terran energy for protoss*, strength/dexterity *strength for melee and dexterity for ranged)
    - A rich quest/storyline that expands through 4 maps
    - Savable/Loadable characters between maps (all items and abilities transfered between games!)
    - Random item drops with hundreds of rare and unique items
    - Item shops and storage
    - Dozens of tough enemy types and multiple boss battles per map
    - Random events that may change every playthrough
    - Waypoints to save hero progress on a map
    - Balancing that makes no one character superior over the others
    - 6 player co-op
    - Scaling difficulty with added players
    There will be many more smaller features that I will add as I go, please give feedback on what you think about the current features and any others I should add if any, I will keep you updated on progress to the map as i continue the project!

    current version: 0.0
    current stage: Planning/production
    Last updated: 7/28/12
    -DarkRippa (Deetz08)

    most recent news/updates for project
    -data production of units/abilities underway

    Posted in: Project Workplace
  • 0

    posted a message on basic trigger help

    Tried that and now it gives me the value 16 where max is only 15, I think this value is amount of players?

    Posted in: Miscellaneous Development
  • 0

    posted a message on basic trigger help

    ok so i think i figured it out, in the actions section if i change (triggering player) to (player 1) it works but that means im gunna have to make like 500 triggers lol, any idea why it does this?

    Posted in: Miscellaneous Development
  • 0

    posted a message on basic trigger help

    ok so this is what i have.

    blah

    Events Timer - Every 0.1 seconds of Game Time

    Local Variables

    Conditions (Unit type of (Unit 1 from (Special Golem Selector units in Confirm Golem Area owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) == Special Golem Selector

    Actions Unit - Create 1 Mutalisk for player (Triggering player) at Spawn p1 using default facing (No Options)

    simpler version only requires baneling to be in 1 location but when I move it there error comes up that says parameter out of bounds 'sUnitCrete' (value=-1, min=0, max=15) so its trying to run but this is stopping it, any ideas?

    Posted in: Miscellaneous Development
  • 0

    posted a message on basic trigger help

    Ok so this is basically what I want to happen, when baneling is in region 1 and another baneling is in region 2, then create 1 mutalisk at point 1 for triggering player... Everything ive tried does not work, this seems like it should be an easy trigger to run but i cant get it. Any help is appreciated.

    Thanks, Dark

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.