s3rius, I can't find this rotation of camera. I can store camera rotation in variable, yes, but the trigger that moves unit to point with offset requires a point, and it does not allow to use camera rotation as one. I'm confused. Or you can do this only through custom scripts? EDIT: Oh, figured it out. In case someone is interested - I used (Point With Polar Offset) as a second point for (Point Offset Towards Point) trigger, and used (Camera Yaw-180) as angle. Just like s3rius said.
Well, I want to control the camera without the need to synchronize it with the unit movement. Because I want my camera to focus on other units, while using a special unit behind the camera as a source of abilities.
I want to move unit behind the current camera view, as if we are watching through his eyes, and constantly reposition him along with camera movement. Any ideas how I could do that?
I don't want to lock camera to unit, I want to lock unit to camera. Is this possible?
mrm3fan,
I followed your guide and managed to get an ultralisk with spine crawler model attached. I have a problem though - the spine crawler doesn't appear as weapon on my uberlisk and he can't use it to attack stuff. I added the UberliskRanged to the uberlisk's weapon list, but it isn't working for some reason.
Any hints on what I could be doing wrong?
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s3rius, I can't find this rotation of camera. I can store camera rotation in variable, yes, but the trigger that moves unit to point with offset requires a point, and it does not allow to use camera rotation as one. I'm confused. Or you can do this only through custom scripts?
EDIT: Oh, figured it out. In case someone is interested - I used (Point With Polar Offset) as a second point for (Point Offset Towards Point) trigger, and used (Camera Yaw-180) as angle. Just like s3rius said.
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Yeah that does it. Thanks! Also, what did you meant by (Rotation of camera - 180)?
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Well, I want to control the camera without the need to synchronize it with the unit movement. Because I want my camera to focus on other units, while using a special unit behind the camera as a source of abilities.
0
I want to move unit behind the current camera view, as if we are watching through his eyes, and constantly reposition him along with camera movement. Any ideas how I could do that? I don't want to lock camera to unit, I want to lock unit to camera. Is this possible?
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mrm3fan, I followed your guide and managed to get an ultralisk with spine crawler model attached. I have a problem though - the spine crawler doesn't appear as weapon on my uberlisk and he can't use it to attack stuff. I added the UberliskRanged to the uberlisk's weapon list, but it isn't working for some reason. Any hints on what I could be doing wrong?