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    posted a message on How to move unit behind the camera?

    s3rius, I can't find this rotation of camera. I can store camera rotation in variable, yes, but the trigger that moves unit to point with offset requires a point, and it does not allow to use camera rotation as one. I'm confused. Or you can do this only through custom scripts?
    EDIT: Oh, figured it out. In case someone is interested - I used (Point With Polar Offset) as a second point for (Point Offset Towards Point) trigger, and used (Camera Yaw-180) as angle. Just like s3rius said.

    Posted in: Miscellaneous Development
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    posted a message on How to move unit behind the camera?

    Yeah that does it. Thanks! Also, what did you meant by (Rotation of camera - 180)?

    Posted in: Miscellaneous Development
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    posted a message on How to move unit behind the camera?

    Well, I want to control the camera without the need to synchronize it with the unit movement. Because I want my camera to focus on other units, while using a special unit behind the camera as a source of abilities.

    Posted in: Miscellaneous Development
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    posted a message on How to move unit behind the camera?

    I want to move unit behind the current camera view, as if we are watching through his eyes, and constantly reposition him along with camera movement. Any ideas how I could do that? I don't want to lock camera to unit, I want to lock unit to camera. Is this possible?

    Posted in: Miscellaneous Development
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    posted a message on [XML] How to Uberlisk

    mrm3fan, I followed your guide and managed to get an ultralisk with spine crawler model attached. I have a problem though - the spine crawler doesn't appear as weapon on my uberlisk and he can't use it to attack stuff. I added the UberliskRanged to the uberlisk's weapon list, but it isn't working for some reason. Any hints on what I could be doing wrong?

    Posted in: Tutorials
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