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    posted a message on RPG Map with Dungeon

    Hello Glomby, I really like your map.

    Posted in: Project Workplace
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    posted a message on Actor:Events - Broken by Patch?

    Hi folks,

    Ever since the new patch, the model actors seem to have stopped working. All of them are based on the event, Behavior.*.On.

    Anyone has any clues on this matter?

    Posted in: Miscellaneous Development
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    posted a message on Loop Animation While Channeling

    I have been using the trigger method instead. The timer solution would result with jerkiness between intervals, probably due to the way it is fundamentally implemented. A trigger with ability event, proper conditions and well timed actions is as good as it gets, at least as far as I know.

    Posted in: Miscellaneous Development
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    posted a message on Dialog Transparency for Specific Player

    Yes, that is one way to do it. But then, it would become very cumbersome when there are buttons or labels on the dialogs.

    I really wish to see how Blizzard did it so that "Show/Hide dialog" only affect specified players.

    Posted in: Miscellaneous Development
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    posted a message on Dialog Transparency for Specific Player

    Hello,

    I have a question regarding the action "Dialog - Set transparency of (dialog)". Is there a way to make it so that it would only affect certain players? For example, a similar action "Dialog - Hide (dialog) for (player group)", only affect specified players.

    I would imagine that this is do-able via custom script, but I have no idea how. Any help would be greatly appreciated.

    Posted in: Miscellaneous Development
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    posted a message on What not to put in a TD?

    @RileyStarcraft: Go

    What do you mean by the units are generated procedurally? Are their properties dependent on certain variables? Or do they come with random variations?

    Posted in: Project Workplace
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    posted a message on Native Library

    I am sorry if this is a stupid question, but I am wondering if there is a way to open the native library and look at the source code of the native functions?

    Posted in: Miscellaneous Development
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    posted a message on Changing Creep's Color

    Hello guys,

    I am wondering if anyone has figured out how does Creep work yet. I looked through the assets and couldn't find anything about it.

    For example, I want to set a tint color for it. Or even better, I want to replace the creep model with something else, but still retain the same growth effect?

    Posted in: Miscellaneous Development
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    posted a message on Loop Animation While Channeling

    Hello Riley! I was just reading your Shockwave tutorial. It is awesome! Can't wait to read more from you. I often reference your maps as my "coding style" too, as they are very easy to read.

    As for this case, still no dice :(. I tried everything everyone suggested. Even the triggers!

    However, using the trigger reminded me that I can use a timer loop to loop the animation. Probably not the most elegant way, but it works. Thanks alot guys.

    Posted in: Miscellaneous Development
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    posted a message on Loop Animation While Channeling

    It is strange.

    I looked at other units like Thor, and how it loops its animation while channeling.

    It is pretty much same as what I did,

    Event: Abil.250mmStrikeCannons.SourceChannelStart

    Action: AnimPlay Spell Spell PlayForever

    Posted in: Miscellaneous Development
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    posted a message on Loop Animation While Channeling

    Hello guys,

    I am trying to make my unit to loop an animation while it is channeling a spell. So far, I have only succeeded in making it to play the animation once, then it would stop. I have checked "Play Forever" in the flag slot. What am I doing wrong?

    Here is the code

    Event:Abil.Blah.SourceChannelStart

    Action: AnimPlay Attack Attack PlayForever

    Posted in: Miscellaneous Development
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    posted a message on Attaching Unit to Unit

    Through the trigger, it is currently possible to attach a model/actor to an unit, and unit only.

    I am wondering if any geniuses here have figured out how to attach an unit to another unit, or attach a model/actor to a model/actor.

    Thanks :D

    Posted in: Miscellaneous Development
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    posted a message on Train System (Monorail Movement)

    Oh since you are still here. Have you tried running the map on bnet? Do you think the infinite loop is going to have any performance impact? Also, is it possible to change the value of the train's speed? I am thinking of giving players the actual ability to accelerate/decelerate.

    Posted in: Project Workplace
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    posted a message on Train System (Monorail Movement)

    Hi there, great video! I downloaded the map from your project page and it seems like the file there is *edit* NOT an earlier/stripped version of the one you demonstrated.

    The thing that interests me the most is how you get the train to run like it does in the video :).

    Great works, anyhow!

    • EDIT* Silly me. I didn't read the triggers when I made this post. To start the train, type "run train". Btw, I like your commenting style.
    Posted in: Project Workplace
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    posted a message on Optimization Problem [Duplicate]

    When I am duplicating an object, it usually also make copies of the objects it inherits.

    Should I keep using the new copies or should I point them back to the original object in the core file?

    Posted in: Miscellaneous Development
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