Ready Button - If you click the button really fast, the button trigger could be launched several times before the button is hidden. As a result, you could get multiple spellbooks and the wave would be progressed multiple times.
Not sure if bug,
Boss - When a boss is leaked, it takes away four lives. IF this is the intended effect, it would nice to be noted in the game.
Feedback,
Time Warning - Would be nice if there is a warning when it is almost time up to place the towers. Probably 10 second beforehand?
Bigger pathing indicator - To better show that 2 spaces is required for paths.
Show all towers - Instead of hiding the towers you can't build yet, I think it would be better to show all the towers in the command card. It helps the player to know which elements to transmute.
Regarding the crash, yes, it is probably the most gamebreaking bug right now. I have played quite a few times, sometimes myself, sometimes with friends. And it always ends with someone crashing. Sometime it happens at Wave 1, sometime it happens at wave 27, it is really random.
If I were you, I would make a debug version of the game that the waves are disabled. And simply let the game runs for 24 hour. If it still crashes, then we can say the bug is probably related to the environment settings.
Ah. I see. That is an unholy amount of tedious works. I actually thought you made a script that generates them for you procedurally.
I played your map some more just then, and now I have more questions.
- Cinematic at the beginning, are those re-textured models of the BNet login scene? It looks magnificent.
- Custom animated portrait? Technically very impressive, although I prefer ones that is easier to recognize.
- Real time path drawing? I know how it is done, but the fact that you came up with it is ingenious.
- Tower construction animation? Please share your technique in this. Many TD maps can benefit from this.
And some feedbacks,
- Need a notification when a life is lost.
- Simpler tooltips. I don't know the game well enough to give specific examples. But when I see the tooltips, all I can think of is wall of text.
- Why use the mineral icon for mana. Either call the mana mineral instead or use a different icon.
- Better Youtube video. I think you should show off more flashy stuffs (there are plenty in the map, including the ones I pointed out), instead of giving a monologue of the game's system.
That's all I have right now. You really went all out for the contest! Great map. Can't wait for your tutorials, they are always the best.
I am only guessing here since I have not looked at your code.
From the sound of it, you are using the function "Last created Dialog" as the parameter in the Hide Dialog action. And that is screwing things up when other dialogs are created before you close the difficulty dialog.
What you can do, is declare a global variable, set the difficulty dialog to it and use the global variable as the parameter in the Hide Dialog action instead.
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@RileyStarcraft: Go
It is just standing in a middle of the path all of a sudden. It is not blocked by wall or something like that.
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The collide change has resulted in units getting stuck :(, especially at the Player 3 lane.
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Found a bug and some more feedbacks,
A small bug,
Ready Button - If you click the button really fast, the button trigger could be launched several times before the button is hidden. As a result, you could get multiple spellbooks and the wave would be progressed multiple times.
Not sure if bug,
Boss - When a boss is leaked, it takes away four lives. IF this is the intended effect, it would nice to be noted in the game.
Feedback,
Time Warning - Would be nice if there is a warning when it is almost time up to place the towers. Probably 10 second beforehand?
Bigger pathing indicator - To better show that 2 spaces is required for paths.
Show all towers - Instead of hiding the towers you can't build yet, I think it would be better to show all the towers in the command card. It helps the player to know which elements to transmute.
Regarding the crash, yes, it is probably the most gamebreaking bug right now. I have played quite a few times, sometimes myself, sometimes with friends. And it always ends with someone crashing. Sometime it happens at Wave 1, sometime it happens at wave 27, it is really random.
If I were you, I would make a debug version of the game that the waves are disabled. And simply let the game runs for 24 hour. If it still crashes, then we can say the bug is probably related to the environment settings.
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Why is this thread not deleted?
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I would rather you make another awesome map to play.
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Thank you for your replies :D
Some more questions,
- How do you know if the tower will be blocking when it is being placed?
- Mind sharing your experience working with custom map attributes (e.g. Spawn Order)?
and feedback,
- Give the transmute buttons their own page in the commandcard. It is kinda crowded right now.
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If everyone who didn't win post their map here, then we will know who won.
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Ah. I see. That is an unholy amount of tedious works. I actually thought you made a script that generates them for you procedurally.
I played your map some more just then, and now I have more questions.
- Cinematic at the beginning, are those re-textured models of the BNet login scene? It looks magnificent.
- Custom animated portrait? Technically very impressive, although I prefer ones that is easier to recognize.
- Real time path drawing? I know how it is done, but the fact that you came up with it is ingenious.
- Tower construction animation? Please share your technique in this. Many TD maps can benefit from this.
And some feedbacks,
- Need a notification when a life is lost.
- Simpler tooltips. I don't know the game well enough to give specific examples. But when I see the tooltips, all I can think of is wall of text.
- Why use the mineral icon for mana. Either call the mana mineral instead or use a different icon.
- Better Youtube video. I think you should show off more flashy stuffs (there are plenty in the map, including the ones I pointed out), instead of giving a monologue of the game's system.
That's all I have right now. You really went all out for the contest! Great map. Can't wait for your tutorials, they are always the best.
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No worries. A question regarding your Tips panel, how long did it take you to do that? Did you do that manually?
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Does that mean you won?
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I will help as the second data editor guy.
Email/PM me. [email protected]
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I would like to help. I am mostly interested in the trigger/data editor works.
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How is it like working with Andromeda? Is it in the state ready for general use yet?
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I am only guessing here since I have not looked at your code.
From the sound of it, you are using the function "Last created Dialog" as the parameter in the Hide Dialog action. And that is screwing things up when other dialogs are created before you close the difficulty dialog.
What you can do, is declare a global variable, set the difficulty dialog to it and use the global variable as the parameter in the Hide Dialog action instead.
0
@RileyStarcraft: Go
Are you planning to release it publicly? I like your maps.