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    posted a message on Problem with kill counter

    @b0ne123: Go

    Sorry mate, you'd have a better chance of explaining this to a wall. Thanks for the help though, I think I'll just stick to bashing spoons on my head.

    Posted in: Miscellaneous Development
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    posted a message on Problem with kill counter

    @b0ne123: Go

    ffs I'm clearly not good at this, it's frustrating, I just don't understand all this new stuff like if mod etc, I'm completely lost, I still can't even get my brackets the same way the second poster told me to.

    How do I copy and paste my code like that? So I can show.

    Posted in: Miscellaneous Development
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    posted a message on Problem with kill counter

    Thank for help guys but when I followed it the brackets were not the same as yours, I just don't know how to get them like the way you've done it.

    Posted in: Miscellaneous Development
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    posted a message on Problem with kill counter

    @SouLCarveRR: Go

    Hi I'm having trouble with the conditions, I cannot find the second value triggering unit, but I could find triggering player.

    Also I'm having problems with the actions, I can find' set variable' and then choose the variable as 'PlayerKills' but I can't add an '=' or '+' All it says is

    Set Variable Variable:PlayerKills Index 1:0 Value: PlayerKills Index 1:0

    Posted in: Miscellaneous Development
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    posted a message on Problem with kill counter

    Ok I'm a noob at this and I'm just starting out, if anyone could look at my triggers and just tell me what I'm doing wrong, basically what I want it to do is to check player 1's kills if he has 100 his marines will be upgraded.

    So far I've created triggers to find out player one's kill count and then if it is 10, it ends the game for him (i did this just to test it was working)

    Anyway it doesn't work and I don't know why.

    pictureone

    Posted in: Miscellaneous Development
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