So I was wondering if anyone has been able to add more than the default 3 walkeable cliff levels yet? I'm trying to make a city and it's sorta hard to do when the cliffs only go up about 7 meters
Yea so I'm attempting to make a simple mob respawning system. It's actually ment to respawn civilians killedby the player. Basic I do this
Event: Any unit dies
Conditions: Owner of (triggering unit) == 0
Actions:
Wait 30.00 Game Time seconds
Create 1 (unit type of (triggering unit)) for player (Owner of (triggering unit)) at (Position of (triggering unit) facing (Facing of (triggering unit) degrees
However as same may have guessed, this doesn't work. When a unit dies, unlike warcraft 3 it's values are not saved. So I can't seem to refer to the triggering units angle as it is not longer excisting. Same goes for unit type and position. :/
What I ment with my post was, that if someone tells Kheldrun of Kerrigans purpose, and then in the end, it turns out that the person was merely manipulating Kheldrun to fight Kerrigan even though she actuallyhad the same goals as him. YOu could add a happy ending by having Kheldrun defeat whoever lied to him
Perhaps make whatever means Kheldrun discovers Kerrigans purpose to be discovered unrealiable, but only when it's actually too late. This way your campaign can also have a semi unhappy ending, leaving an opening for possible sequals.
Personally I found the last void crystal missio to be impossible to do on hard (I've done everythign else on hard) so i had to turn it down to normal, which made it waaay too easy. Then again this last one may be harder, I've yet to make it to the nydusworms without dying :P
Ye, The game will end anyway,so I'll just have to remember stopping the trigger once this happens, or simple not reenabling it. Ought to be simple enough... Hehe one singleplayer mission left and then it's all editor for me ^^
No wonder the universe implodes then . Seems you always come to my rescue :P thanks dude, so glad it's not an editor thing. I realize how events work, just didn't think about this one. Hmmm how would I achieve this though, perhaps use a timer, should work right?
I understand, and it's not really a problem as the map is really not that far developped, only move and shoot functions are in place, awell as a simple encounter. Here ye go
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So I was wondering if anyone has been able to add more than the default 3 walkeable cliff levels yet? I'm trying to make a city and it's sorta hard to do when the cliffs only go up about 7 meters
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bump
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DIdn't do the trick :(
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Yea so I'm attempting to make a simple mob respawning system. It's actually ment to respawn civilians killedby the player. Basic I do this
Event: Any unit dies
Conditions: Owner of (triggering unit) == 0
Actions: Wait 30.00 Game Time seconds Create 1 (unit type of (triggering unit)) for player (Owner of (triggering unit)) at (Position of (triggering unit) facing (Facing of (triggering unit) degrees
However as same may have guessed, this doesn't work. When a unit dies, unlike warcraft 3 it's values are not saved. So I can't seem to refer to the triggering units angle as it is not longer excisting. Same goes for unit type and position. :/
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What I ment with my post was, that if someone tells Kheldrun of Kerrigans purpose, and then in the end, it turns out that the person was merely manipulating Kheldrun to fight Kerrigan even though she actuallyhad the same goals as him. YOu could add a happy ending by having Kheldrun defeat whoever lied to him
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Perhaps make whatever means Kheldrun discovers Kerrigans purpose to be discovered unrealiable, but only when it's actually too late. This way your campaign can also have a semi unhappy ending, leaving an opening for possible sequals.
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Bump
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I've actually been hoping for this too
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Yea thats what I'm doing, it's just to make siuer each player's unit is in the area before I start the event. Thanks alot :)
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I'm wondering whether there isa way to check if all units from a unit group are in a region? I've been looking but it seems I'm unable to find it
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@s3rius: Go
Personally I found the last void crystal missio to be impossible to do on hard (I've done everythign else on hard) so i had to turn it down to normal, which made it waaay too easy. Then again this last one may be harder, I've yet to make it to the nydusworms without dying :P
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Ye, The game will end anyway,so I'll just have to remember stopping the trigger once this happens, or simple not reenabling it. Ought to be simple enough... Hehe one singleplayer mission left and then it's all editor for me ^^
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No wonder the universe implodes then . Seems you always come to my rescue :P thanks dude, so glad it's not an editor thing. I realize how events work, just didn't think about this one. Hmmm how would I achieve this though, perhaps use a timer, should work right?
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If you're looking for a simple layout it shouldn't take too long to make I imagine
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I understand, and it's not really a problem as the map is really not that far developped, only move and shoot functions are in place, awell as a simple encounter. Here ye go