Final thoughts about it: Goa's averange map in sense of Balance and gameplay but a bit less broken while broken enough.
First experience was about A lot of running around the map, killing some creeps. But then those endless chaces across the whole map... No skills that would slow or stun for few sec or something to catch up.. And at all not much happening..
Then there is arena.. Spamming dmg skills or healing. No skills detected to do more impact in arena to heroes so it gone just sniping heroes out.
Ohhh, those Terran hostile camps that almost one shots u and great way to go suicide for enemies not to get u killed by them...
Very poor in being fun. Grinding here is dull enough. And near shops being invulnerable is a bit overkill.
4/10 predecessor of Goa's map. Grinding for items and having sense of progress is quite absent.
(Find Placement From ((Position of UnitPicked) offset by 3.0 towards CreatePoint) Point For Unit Type 1 - Wall 3x1 Vertical And Player (Get Slot From Player(int)) With Range 5.0)
How correctly set up all the fields in materials editor for Model (example Redstone Rock Spires) to use Terrain Ground textures and Material set textures on the model without seeing inside the model (blend, vertex colors problems) ?!?!?!?!?!!?!?!?!?!
Heh, it works. Guess so much testing had made and was so sure it should be on index 1 that not really noticed the change or gave proper chance for it to take effect.
Now have condition with 20 build structures in the list..
Seems like tried everything.. Cant make Condition that would detect what Ability is executing, ordered for unit..
Trying to using search unit group for units that are using Ability Target or Ability Build but the last one is too needy to have every Command link to be checked and in the end it still fails...
using:
( Unit order at index 1) == ((Ability command for ( Unit order at index 1)) targeting Structure )
(Target unit for ( Unit order at index 1)) == Structure
Build Farm == (Ability command for ( Unit order at index 1))
( Unit ability command Build Farm is in state Executing) == True
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NA map night is waitting for YA!!!!
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well we tried out it at EU map night 3v3.
Final thoughts about it: Goa's averange map in sense of Balance and gameplay but a bit less broken while broken enough.
First experience was about A lot of running around the map, killing some creeps. But then those endless chaces across the whole map... No skills that would slow or stun for few sec or something to catch up.. And at all not much happening.. Then there is arena.. Spamming dmg skills or healing. No skills detected to do more impact in arena to heroes so it gone just sniping heroes out.
Ohhh, those Terran hostile camps that almost one shots u and great way to go suicide for enemies not to get u killed by them...
Very poor in being fun. Grinding here is dull enough. And near shops being invulnerable is a bit overkill.
4/10 predecessor of Goa's map. Grinding for items and having sense of progress is quite absent.
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EU map night in 2 - 3 Hours depending how late u will come.. -604
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Dead.
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have problem with splats overlaping with each other and causing graphical issues that deform textures of splats in incorrect sharp cuts and things.
http://i.snag.gy/sVXcJ.jpg
Zoldens suggestion (no buildings) : http://i.snag.gy/ED8IM.jpg ; http://i.snag.gy/Pnznf.jpg
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there is function called Find Placement for Unit.
(Find Placement From ((Position of UnitPicked) offset by 3.0 towards CreatePoint) Point For Unit Type 1 - Wall 3x1 Vertical And Player (Get Slot From Player(int)) With Range 5.0)
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EU map night in 1 Hours and 30 mins.
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EU map night in 2 Hours.
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How correctly set up all the fields in materials editor for Model (example Redstone Rock Spires) to use Terrain Ground textures and Material set textures on the model without seeing inside the model (blend, vertex colors problems) ?!?!?!?!?!!?!?!?!?!
http://i.snag.gy/xlNqH.jpg
Solved: Z pass problem..
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@intanjir: Go
Heh, it works. Guess so much testing had made and was so sure it should be on index 1 that not really noticed the change or gave proper chance for it to take effect.
Now have condition with 20 build structures in the list..
0
NA map night in 1 Hour and 30 Mins or we could just start now :>
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@SoulTaker916: Go
yeah first line tried with 0 - 1 - 2 index seemed the same results..
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Seems like tried everything.. Cant make Condition that would detect what Ability is executing, ordered for unit..
Trying to using search unit group for units that are using Ability Target or Ability Build but the last one is too needy to have every Command link to be checked and in the end it still fails...
using:
( Unit order at index 1) == ((Ability command for ( Unit order at index 1)) targeting Structure )
(Target unit for ( Unit order at index 1)) == Structure
Build Farm == (Ability command for ( Unit order at index 1))
( Unit ability command Build Farm is in state Executing) == True
everything fails to get the ability...
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EU map night should start NOW!!!!
no 604 :(
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@AzerothTX: Go
Yeah same, The files which arent attached under the post arent working as they where put somewhere else and now deleted or what happened..