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    posted a message on [MAP]Destroy All Monsters Needs YOU

    On page 3 thanks to the reset, thx for everyone who tried it out, be sure to leave some feedback plz =)

    Posted in: Project Workplace
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    posted a message on [DATA]Kerensky's Expanded Data Editor Package

    Quote from TTFTCUTS:
    Rather than making it a map in the first place, you can select mod when creating a new document. It's the same, except there is no terrain editing and all triggers have to be in library form.

    The advantage is that you can just reference a mod as a dependancy and POW! done.
    ----

    I'll definitely look into doing this, that does sound nice and clean.

    There's no flashlight (It's actually very light on abilities in general, my focus was MODELS to UNITS and weapons too)  But I'll see what I can do for the next version, it shouldn't be too hard, because units like Tychus have the flashlight alright, I'll just see how they do that, and replicate.

    Posted in: Miscellaneous Development
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    posted a message on [DATA]Kerensky's Expanded Data Editor Package

    @Dhaminater:

    Nope no reaver, I hear that won't come out until the first 'major' patch coming soon. TM
    I do not have a dark archon, if you want I'll put your DA into this package.  I don't know of a way to only move a single unit though, I have to copy the entire UNIT directory of a map and put it on to another map, unless you know a method?  If not, I can just see how you made it, and remake it in this map.

    @Gorang:
    It's super easy, but the method I know of will overwrite your current data editor.  So it's best to either start a fresh map, unless you don't mind having your data editor replaced.

    To use these units in your map:
    Save your map as component list.
    Save DAMDATA as component list.
    Move over the files you want to copy from DAMDATA on to your map by moving the files from folder to folder.
    If you want ALL my data editor stuff, the files you need are:
    Files needed to move for DATA EDITOR ONLY:
    Assets Folder
    Base.SC2Data
    enUS.SC2Data
    ComponentList
    GameData.version
    GameText.version

    If you don't want everything and u want to pick and choose, you have to dig into base.sc2data and enus.sc2data and only take the files u want.  Still, this method will overwrite whatever you replace, so be warned.

    @DJBaker
    I didn't even think to make Tassadar or the preservers(I think the 3 preservers are normal protoss units?) but it shouldn't be hard to bring him to the ground, I'll put that on the to do list.

    @Cuts
    How?  I've honestly been so busy actually data editing, I have no idea of the functionality you speak of.

    Posted in: Miscellaneous Development
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    posted a message on [MAP]Destroy All Monsters Needs YOU

    Newest gameplay video:
    Hopefully with music people won't hate. lol
    Lyrics include:
    (STAND YOUR GROUND THIS IS WHAT WE ARE FIGHTING FOR, OUR SPIRIT AND LAWS AND WAYS)
    (CRY HAVOC AND SLIP THE DOGS OF WAR, FOR HEAVEN OR HELL)

    What is DAM?
    Base defense COOP vs AI map with heavily customized data editor.

    The map needs some play testers and feedback, come join the fun.
    If you want to create a lobby yourself, look for Destroy all Monsters! By Kerensky.  The other knock offs don't even work.  :P
    Play with your friends, or you can just play single player mode by typing in -solo when the game starts.

    I'm online right now, Kerensky.779 me and we can try it out!

    Posted in: Project Workplace
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    posted a message on Copy a unit to another map?

    If you dig into the component folder deep enough, you can isolate what you are looking for.

    For example, digging into MAP\Base.SC2Data\GameData

    You can find a file called
    AbilData

    Simple grab this file only and move it from map to map.
    Again, it will overwrite any Ability Data in the map you paste on to, but it won't overwrite anything else.

    Posted in: Miscellaneous Development
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    posted a message on [DATA]Kerensky's Expanded Data Editor Package

    It's done.

    Some of the models I made into actual, normal units on the unit palette:
    http://img15.imageshack.us/img15/7718/terrain002i.jpg

    Download link:
    http://static.sc2mapster.com/content/files/446/725/KerenskyExpandedDataPackage1.1.SC2Map

    What is this?
    It is a blank terrain map, with no triggers, campaign dependencies enabled but, and I quote:

    74 abilities
    287 actors
    12 behaviors
    109 buttons
    204 effects
    2 footprints
    186 models
    7 movers
    70 requirement nodes
    35 requirements
    1 sound
    1 turret
    !!!208 units!!!
    45 upgrades
    2 validators (not mine i dont think)
    !!64 weapons!!

    All of which are unique to this data package and built on top of the default data editor.  I overwrote ZERO units and ZERO information, the entire contents of this package were built from the ground up, or by copying old stats on to entirely new objects.

    Enjoy!

    Coming soon:  
    More specifics on what is inside this data pack.
    How best to use this data pack.  
    How to use this data pack in your current map.  
    How to copy paste data editor information from one map into another map.

    I intend for this to be an ongoing project, and you'll probably notice such and such unit is missing X, or sounds slightly wrong, or has the wrong unit icon, et cetera.

    This is just the initial version.  Depending on people's feedback and what they want, I intend to improve upon this for anyone to use.

    Also if you found some models that I haven't created into a normal unit, let me know and I'll see about adding them into this data pack too!
                                    
    Special thanks to Sc2mapster, quite a bit of everything I learned from this website is accumulated into this data package.  The rest is stuff I learned on my own.  :P

    Posted in: Miscellaneous Development
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    posted a message on Copy a unit to another map?

    Save both maps as component files.

    Move: Files needed to move for DATA EDITOR ONLY: Assets Folder Base.SC2Data enUS.SC2Data ComponentList GameData.version

    From one to the other.

    Posted in: Miscellaneous Development
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    posted a message on Dodgeable projectiles

    I accidentally made a weapon you can dodge, heh. If you still need help with this send me a PM.

    Posted in: Miscellaneous Development
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    posted a message on [Multi shot] need help creating a weapon with multi shot

    Search effect. My map uses them, you can take a look at it for examples when I upload it.

    Posted in: Miscellaneous Development
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    City I made for my Godzilla map.

    Posted in: Terrain
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    posted a message on [Data] Persistent Effects

    Weapon that can track multiple targets... Don't you mean a Search Area type effect?

    Posted in: Tutorials
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    posted a message on Is my map corrupted?

    It's not an image, it's actually the whole .sc2 map. You can't download without registering though? That is pretty fail, it's in the public section.

    http://static.sc2mapster.com/content/files/445/158/CorruptedDAM.SC2Map

    Try it.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Is my map corrupted?

    How would you know, you can't even check. :P

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Is my map corrupted?

    I brokes it!

    The little critter bird actor has taken over my map, placing itself on top of/inside every single unit. If I delete The Birds actor, all my units disappear. If I place a new unit after that, the editor crashes.

    http://static.sc2mapster.com/content/files/445/158/CorruptedDAM.SC2Map

    Posted in: Galaxy Editor Bugs and Feedback
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