Just a little submission from Gentlemanne Studios
Those who have played Pass Defense will recognize the map instantly. Those that haven't need to go try the map xD
I set lvl 0 disable ability x, y
lvl 1 disable ability x
When the unit spawns at level 1, it has abilities x and y enabled. Once it levels up to lvl 2, It loses the ability to execute ability y. I want it so that all abilities are disabled at lvl 1. I must be overlooking something.
I have a small issue with a trigger I'm trying to make.
I have a trigger001 to spawn unit001.
I have a trigger002 to spawn stuff from unit001 after trigger001 is triggered.
I want it so that trigger002 is disabled upon the death of unit001. Previously I simply used the "unit dies" event, but since unit001 is created through trigger001, I have no idea how to get it to work. I believe it has something to do with variables?
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Just a little submission from Gentlemanne Studios Those who have played Pass Defense will recognize the map instantly. Those that haven't need to go try the map xD
Enjoy!
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@onisagi:
Unfortunately not.
I'm getting the thing to work using the Veterancy + option in a veterancy behavior.
Maybe I could just say screw the behavior and go with triggering.
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buuuump
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I set the hero veterancy thing to
Level 0: Minimum Exp 80
Lvl 1: Minimum Exp 120
I set lvl 0 disable ability x, y
lvl 1 disable ability x
When the unit spawns at level 1, it has abilities x and y enabled. Once it levels up to lvl 2, It loses the ability to execute ability y. I want it so that all abilities are disabled at lvl 1. I must be overlooking something.
0
I have a small issue with a trigger I'm trying to make.
I have a trigger001 to spawn unit001.
I have a trigger002 to spawn stuff from unit001 after trigger001 is triggered.
I want it so that trigger002 is disabled upon the death of unit001. Previously I simply used the "unit dies" event, but since unit001 is created through trigger001, I have no idea how to get it to work. I believe it has something to do with variables?
I'd appreciate any kind of help.