I would say go for it, I too wanted to work in the video game industry however, until my family and I had a talk about my future and I realized that honing in on one thing isn't always the best thing. So I've decided that instead of putting all my efforts into something that could screw me over in the end, I will go broader giving me other options in other fun positions. In other words, I intend to major in Computer Science in general, instead of just 3D modeling, which I had originally intended to do.
@JimStarluck: Go Its still a "no brainer", the most simplest corridor map (in w3...) is better than that map.
I dont know why he dont put revive system in that map...
That's the point of the map, you're not supposed to come back, and with a bit of teamwork (or an arranged team with vent), you can actually get quite a decent game going.
(I think, but I may not have noticed it when it first came out or something) They put in a "Circle of Power" under Buildings > Other (I think it's other, I might be wrong).
I think its awesome that the same hero looks much different from team to team.
Yeah, people really need to look into that, I mean sure, my team's base is different than your team's base, but my L80ETC is exactly the same is yours... Except for color. But seriously, HOW COULD YOU NOT MENTION THE TOWERS????? THOSE THINGS ARE * * ** ** ** * KICKASS!
You made my day... I knew about a zerg unit that provides virtually infinite supply for zerg units (something like 10000... *cough* did someone say "it's over 9000"? *cough*), but I didn't know there was something like a super warp gate. This is sooooo useful.
Dont forget to power it with the invisible pylon! (I'm serious, it's there too)
Right, so is it just the trenches? cause I am not entirely interested in those ones. I am more interested in mechanical vehicle cranes, that appered in the dominion base when tychus has the odin and you mess the place up.
Those appear to be fine, I've used them in one of my maps (about 12 of them) with no issues to be found.
There are some model files, so you'll need to a) attach the model file or b) use triggers to overlay them for a period of time. Using the Previewer you can find them, then you can go back and do either of the aforementioned things.
Hint: They should be under UI in the campaign assets (don't forget to have the Campaign dependencies on).
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I would say go for it, I too wanted to work in the video game industry however, until my family and I had a talk about my future and I realized that honing in on one thing isn't always the best thing. So I've decided that instead of putting all my efforts into something that could screw me over in the end, I will go broader giving me other options in other fun positions. In other words, I intend to major in Computer Science in general, instead of just 3D modeling, which I had originally intended to do.
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That's the point of the map, you're not supposed to come back, and with a bit of teamwork (or an arranged team with vent), you can actually get quite a decent game going.
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@Dogod2: Go
No, as Doite said first, you need to go to player properties, and change "control" to computer.
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(I think, but I may not have noticed it when it first came out or something) They put in a "Circle of Power" under Buildings > Other (I think it's other, I might be wrong).
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The one with the wings and the three stars that's Silver and Gold is probably Grand Master's league.
Edit: Where did you find all of those files? In the editor? I would like to go see if I can find any.
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Yeah, people really need to look into that, I mean sure, my team's base is different than your team's base, but my L80ETC is exactly the same is yours... Except for color. But seriously, HOW COULD YOU NOT MENTION THE TOWERS????? THOSE THINGS ARE * * ** ** ** * KICKASS!
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RIP Pylo :)
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Dont forget to power it with the invisible pylon! (I'm serious, it's there too)
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What does that have to do with broadcasting rights in Korea?
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And how do you propose to make a map like that my friend?
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It just looks SOOOOOOOOOOOOOOOOOOOOOOOOO SEXY! MY EYES!!!!
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Bio Nuke Detected! Sweet dude.
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Those appear to be fine, I've used them in one of my maps (about 12 of them) with no issues to be found.
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Looks cool but the font really doesn't fit and maybe fill the background areas for the font with a purplish color.
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There are some model files, so you'll need to a) attach the model file or b) use triggers to overlay them for a period of time. Using the Previewer you can find them, then you can go back and do either of the aforementioned things.
Hint: They should be under UI in the campaign assets (don't forget to have the Campaign dependencies on).