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    posted a message on Ababmer's Playable Terrain Gallery

    Great going there! Especially like the last one. I'm more of a terrain guy myself as well, but got a crap PC which makes it quite hard to make cool terrain as about 90% I make doesn't show up in game (LOW settings) :(

    Posted in: Terrain
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    posted a message on How to make a new Unit

    @verr82: Go

    Awesome it worked! Thanks alot for explaining it in full detail, it really makes it easy to understand. I have one problem though, I can't seem to change the damage of my new custom unit without changing the damage of the Marine (as he's based on a Marine). I tried making a new weapon and a new effect, but nothing changes, well only that my custom unit doesn't make any sound anymore. Any thought on that? Thanks for helping me so far, I really don't get why this is made so much much more complicated than the unit editor in WC3.

    Posted in: Miscellaneous Development
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    posted a message on How to make a new Unit

    It seems so easy, but I can't figure it out.

    When I copy the Marine in the Data Units tab, I get a new unit, but when I try to place it, there is no model. Can someone tell me how to do this?

    Posted in: Miscellaneous Development
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    posted a message on Difficulty getting units in a region to move and attack

    An easy way of fixing this would be adding a periodic time event, putting it to 0.1 sec. This makes the units attack the target every 0.1 seconds, effectively making them constantly coming for the target.

    Posted in: Miscellaneous Development
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    posted a message on Campaign Maps

    You're welcome! Some things are hard to find out, yet so simple when you understand them. I've certainly been there and visit that place from time to time. Good luck on your map!

    Posted in: Miscellaneous Development
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    posted a message on Campaign Maps

    Well yeah, you need an actual trigger that tells when the player has completed the objective.

    In your case make a new Trigger with EVENT - Unit Dies CONDITION - Triggering Unit = Gateway ACTION - Mark objectiveDestroyGateway as Complete (or whatever you called your variable)

    Posted in: Miscellaneous Development
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    posted a message on Campaign Maps

    Change it into something like this: Transmissions I use a stopwatch to time the actual transmission as you don't want it too stay too long, nor too short. Just say the sentence in your head slowly as if the transmission has audio attached to it, works like a charm for me.

    Posted in: Miscellaneous Development
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    posted a message on Campaign Maps

    It's quite easy once you get it, it took me some time to figure out how to make quests in WC3. Here it goes:

    For each Objective you have, make a new variable of the type Objective, I usually call them like objectiveEnemyBase

    Now make a new Trigger. This trigger will set up all the objectives you have on your map. Take a look at the following picture.

    Objective Triggers

    I've set up all the objectives by first making an action that creates the objective, followed by an action that makes the Variable the last created objective (This allows you to recall those objectives later). Make sure you put them all to hidden as you don't want all the objectives to show up at the start of the game.

    Now to use the objective in game, this is really easy. Take a look at the next picture:

    Objective Recall

    You will only need the last two actions in this event to make the objective show up for the player and mark it as active; which means it will keep track in the UI (looks really awesome). I added a message action to provide some more feedback to what the player should do, but it's not nescesary to make it work.

    When the objective is complete, simply add the action 'Mark <Objective> as Completed' where as Objective you choose the variable of the objective you want to be completed.

    In game it will look like this (if you have a crap PC like me)

    Objective In Game

    Hope that works for you, if there's anything you don't understand give me a shout.

    Quote from WraithChaser: Go

    Edit: I also can't get them to move during a cinematic, can someone explain that too? Thanks, again.

    If by that you mean the units that you want to walk from one point to another here's how to do it.

    Make an ACTION - Issue Order and edit it untill it looks something like this:

    Cinematic moving units

    Where Matt is the unit and Matt Oxygen the Region you want him to move to.

    Posted in: Miscellaneous Development
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