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    posted a message on Make head or other parts face a point?

    Actor: Make Actor look at Actor

    Posted in: Miscellaneous Development
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    posted a message on Terrain Designing

    Try to find some maps with great terrain and let it inspire you. I did this when I was making maps for WC3, I used Blizzard's terraining as an inspiration of what doodads go well together etc. Haven't seen many great terrain yet, maybe someone can tell what maps have great terraining as I can do alot better on my maps as well.

    Posted in: Miscellaneous Development
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    posted a message on Turning off collision w/ triggers?

    @JeffQ: Go

    Workers seem to be able to ignore collision when they're mining, maybe you can find something interesting in their data.

    Posted in: Miscellaneous Development
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    posted a message on Points, and the fog of war.

    @rtschutter: Go

    I'm not sure what you are gonna let happen at that point, but I think people are gonna miss it if you let it happen when they pan over. Usually when you move around the map by scrolling you only look at certain points for a split second. Unless you can make your event happen in that split second, I suggest to make a region that once you walk into it with a unit it triggers the thing you want to happen, that way it's out of the fog of war. Then again, I have no idea what you want to make, but I think people will miss it when they scroll the camera around.

    Posted in: Miscellaneous Development
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    posted a message on Stranded on Korhal

    @WraithChaser: Go

    Thanks for pointing that out. I had no idea you spell it like that, English is my second language. I'll fix it in the next update.

    Posted in: Project Workplace
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    posted a message on 3D Space simulation / shooter

    First impression is awesome, really gave me the feeling of an old game I used to play on a Risc OS computer

    At some points it does look rather buggy though, the ship is strafing which looks really weird. Would be cool to have objectives you need to complete and powerups you can get or maybe a 4 player co-op option. I definitely see great maps coming out of these mechanics! Keep it up!

    Posted in: Project Workplace
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    posted a message on F-f-fre-freezing an unit through an ability?

    Yes it's possible.

    I'm no expert on abilities, but I think you can do this with a trigger.

    EVENT - When [Your Unit] casts an ability

    CONDITION - Ability being cast equal to [Freeze]

    ACTION - Wait 1.5 sec (The time it takes for the impact of the ability to land on the target)

    ACTION - Pause [Target unit of ability being cast] (This freezes the target completely, not being able to move, attack or use abilities untill it's unpaused)

    ACTION - Attach [Actor] to [Target unit of ability being cast] (For the graphical effect of the freeze, I'm not really sure how it works)

    ACTION - Wait 5 sec (The time you want the Freeze to last)

    ACTION - Unpause [Target unit of ability being cast] (This unfreezes the target again)

    Posted in: Miscellaneous Development
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    posted a message on Make an scv auto repair between two tanks.

    Well you could do it using a trigger, it wouldn't be really auto repair, but the effect would be the same.

    EVENT - Every 14 sec

    ACTION - Order SCV to (SCV - Repair) Siege Tank[1] (Replacing Existing Orders)

    ACTION - Wait 5 sec

    ACTION - Order SCV to (SCV - Repair) Siege Tank[2] (Replacing Existing Orders)

    This basically let's your SCV repair each tank for 5 sec and allows him some travel distance to the other tank (in this case 4 sec). Just play around with the time to see what suits you best.

    Posted in: Miscellaneous Development
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    posted a message on Camera Follow Unit

    @Robbepop: Go

    Great that it worked! I also hope Blizzard will add the simple action we had in the WC3 editor as it is alot better than going through all this.

    Posted in: Miscellaneous Development
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    posted a message on Stranded on Korhal

    Stranded on Korhal

    The brave adventurers Matt and Nigel find themselves on a distant planet far away from home. Their ship 'Prosperity' is just nearing the surface.

    Play through a series of easy to medium objectives backed up by cinematics and a plotline throughout the whole map. The whole experience takes about 20-25 minutes and should entertain you at least.

    This is the first map I made with Galaxy Editor and it was basically a way for me to learn more about all the functions it has. Everything in it was made up after eachother, so I had no plan on what the map would look like when it was done. There are a lot of things I found out halfway through the mapmaking process, so there are definitely some points that could be made alot better when I'd made them from scratch again. But I really wanted to finish this map so that I would get a taste of what it's like finishing a map for once.

    To all you map editors: Feel free to take a look inside the triggers, terraining and everything that will interest you. Maybe you will learn something from it, or you can just laugh at how many pathing blockers I used and make fun of me.

    My apologies for the huge size; it's from the imported music; it could probably be brought down alot, as most of the time I only use like 20% of the track's total length. Alas, I don't have the tools to do that right now.

    Feedback If you have the time to give me some feedback that will be really appreciated. Tell me what you liked, tell me what you hated, but most of all: tell me what bugs you found so I can fix them! It can be anything; terrain, cinematics, plotline, gameplay you name it! I for one think there's too much cinematic in it.

    Posted in: Project Workplace
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    posted a message on Unit Groups

    I'm interested in this as well. In WC3 I always used a Real Variable that would just count +1 for any specific unit that dies. Once it reached 5 another trigger would activate:

    EVENT - When killCount = 5 ACTION - Mark objectiveKill as completed

    Apparently no such event exists in the Galaxy Editor and I can't find any alternative.

    Posted in: Miscellaneous Development
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    posted a message on Camera Follow Unit

    In case this is not a triggering unit, add a global variable of the type Unit Group - e.g. cameraFollow Make an action that adds your hero as unit in the Unit Group variable; cameraFollow Replace TimeIbis' last action with: Camera - (Follow) for player (1) (Unit group(cameraFollow)) with the camera and (Clear Current Target)

    Posted in: Miscellaneous Development
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    posted a message on Bridges Bridges Bridges

    I couldn't find the Invisible Platforms that were in WC3 either, that usually did the trick for say a guy walking over power cables between two buildings. Now I actually raised the terrain and covered it up with a building, it looks as if the unit is walking on top of the building. Works pretty well, althought the opacity changes sometimes allowing you to look through the building.

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Music Video Cinematic

    @SystemSe7en: Go

    Well there's a pretty easy way I just figured out now. Hold CTRL and drag around with your right mouse button untill you got the perfect shot, then hit the Set Camera To Current View button and voila! This saves you alot of time actually.

    Posted in: Project Workplace
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    posted a message on My Terrain Crap

    I agree, it sucks not being able to add a sky, would make my cinematics look twice as good if not better. I like the last screenshot, is that an oversized watertank on the right?

    Posted in: Terrain
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