Events
Timer - Every 1.0 seconds of Game Time
Local Variables
Conditions
((Position of (Triggering unit)) is passable) == False
Actions
Unit - Order all units in (Unit group((Triggering unit))) to ( Attack targeting Point 001) (Replace Existing Orders)
and keep your original move orders
make sure the condition is set to that and they will only attack if no longer passable
I tried exactly what you mentioned but it does not work. The mobs did not attack the tower along the way, instead trying to find path by running around indefinitely. I tried Attack, Attack invulnereble, Attack relative, same thing... the mobs didn't want to attack (im sure they have weapon)
Hi I am a n00bz in mapmaking. Starting making simple TD. but when path is blocked the mobs got confused. how to make mob attack and punish the player? I tried using "Any unit - command (Attack) to Waypoint" action trigger but it does not want to attack player's tower and just sitting there.
I need some help. I want to make techlab (attachment) available to be built by my scv, meaning when I click Build, there is a choice for techlab to be constructed by my scv. how do I do that?
I am stuck in a situation here perhaps u guys can help... I want to have an aura, say "Psi Storm Booster", that will double the effectiveness of psi storm, meaning double the area, and damage, also will double the actor lightning animation size. Any tips on how to to that?
Hi Master Dinadan, Thanks for detailed explanation above. But I am stuck in a situation here perhaps u can help. I want to have an aura, say "Psi Storm Booster", that will double the effectiveness of psi storm, meaning double the area, and damage, also will double the actor lightning animation size. Any tips on how to to that?
I want to have a situation where you can build turret on top of command center, then you can still click on command center and train scv, call mule etc, and you can also click on the turret on top of the command center. Your suggestion sounds good but it makes two buildings as one entity. I want to make them seperate entity, totally clickable but you can build on top of each other.
Is that even possible? any trick or way around it? please help... tia!
Use lowered supply depot (paint it with creep animation) as the creep. That way I can click it and can upgrade? then make the supply depot to have buff?
and unit can walk on it...
What do u think is the best and easiest solution for my situation?
Hmm... thats an interesting idea. Maybe use psi storm animation instead of creep? and create psi storm 1, psi storm 2 with different buffs.
But can you make the region/speed buff clickable so that player know what will happen if their units enter that territory? i.e. clicking will open up small panel giving info about the buffs that area/region create.
I want to create a situation where player will have to think what unit will do better when entering certain creep region/area
I want to create a situation where some creep area are more dangerous than other creep area. So some creep area that has been upgraded will make the zergs move even faster compared to the creep area that has not been upgraded. that's the reason I ask if we can make the creep clickable and upgrade-able
Hi I want to be able to click on the creep then the creep will also have abilities such as upgrade to greater creeps (increase zerg movement speed even further) for 150 minerals 150 gas. Any thought on how this could be done?
I tried to submit this on the 7th and 8th of July but Blizzard website was down. Sent e-mail to blizzcontest support, sent tweets to starcraft but got no support. I don't want to waste my few hours working on the poster so I guess I'll post here...
0
@DrakePageau: Go
I tried exactly what you mentioned but it does not work. The mobs did not attack the tower along the way, instead trying to find path by running around indefinitely. I tried Attack, Attack invulnereble, Attack relative, same thing... the mobs didn't want to attack (im sure they have weapon)
0
But I want the mob to punish the players that block the path. also if you set collision to be nothing then mazing cannot be implemented...
I just want the mob to move to waypoint. when path is blocked by player it will destroy the tower blocking the path.
0
Hi I am a n00bz in mapmaking. Starting making simple TD. but when path is blocked the mobs got confused. how to make mob attack and punish the player? I tried using "Any unit - command (Attack) to Waypoint" action trigger but it does not want to attack player's tower and just sitting there.
Thanks in advance
0
Hi guys,
I need some help. I want to make techlab (attachment) available to be built by my scv, meaning when I click Build, there is a choice for techlab to be constructed by my scv. how do I do that?
0
I am stuck in a situation here perhaps u guys can help... I want to have an aura, say "Psi Storm Booster", that will double the effectiveness of psi storm, meaning double the area, and damage, also will double the actor lightning animation size. Any tips on how to to that?
0
@MasterDinadan: Go
Hi Master Dinadan, Thanks for detailed explanation above. But I am stuck in a situation here perhaps u can help. I want to have an aura, say "Psi Storm Booster", that will double the effectiveness of psi storm, meaning double the area, and damage, also will double the actor lightning animation size. Any tips on how to to that?
0
@Mokse: Go
I want to have a situation where you can build turret on top of command center, then you can still click on command center and train scv, call mule etc, and you can also click on the turret on top of the command center. Your suggestion sounds good but it makes two buildings as one entity. I want to make them seperate entity, totally clickable but you can build on top of each other.
Is that even possible? any trick or way around it? please help... tia!
0
Is it possible to build say supply depot on top of Barracks? can you change some properties to allow such? tia!
0
@acidragoon: Go
Hmmm, what do u think about this:
Use lowered supply depot (paint it with creep animation) as the creep. That way I can click it and can upgrade? then make the supply depot to have buff? and unit can walk on it...
What do u think is the best and easiest solution for my situation?
0
@progammer: Go
Hmm... thats an interesting idea. Maybe use psi storm animation instead of creep? and create psi storm 1, psi storm 2 with different buffs.
But can you make the region/speed buff clickable so that player know what will happen if their units enter that territory? i.e. clicking will open up small panel giving info about the buffs that area/region create.
I want to create a situation where player will have to think what unit will do better when entering certain creep region/area
0
@KerenskyLI: Go
I want to create a situation where some creep area are more dangerous than other creep area. So some creep area that has been upgraded will make the zergs move even faster compared to the creep area that has not been upgraded. that's the reason I ask if we can make the creep clickable and upgrade-able
0
Hi I want to be able to click on the creep then the creep will also have abilities such as upgrade to greater creeps (increase zerg movement speed even further) for 150 minerals 150 gas. Any thought on how this could be done?
0
I tried to submit this on the 7th and 8th of July but Blizzard website was down. Sent e-mail to blizzcontest support, sent tweets to starcraft but got no support. I don't want to waste my few hours working on the poster so I guess I'll post here...
0
See Dustin Browder in Marine Suit here: http://bit.ly/ag4YBQ
0
@Vexal: Go
And also (sorry for being such a n00b), can you make creep buff regeneration rate or attack speed too?
Where do you find the object "Creep"? Where is it under? I cannot find it under Unit or Abilities or Terrain.