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    posted a message on Melee AI difficulty

    Does anyone know how to set the difficulty level of the melee AI? There's a trigger for starting the AI, but I can't find one for changing the difficulty.

    Posted in: Triggers
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    posted a message on Veterancy - not gaining experience

    @dwx1: Go

    Apparently the trigger action 'Melee - Set default melee options for all players' prevents experience gain.

    Posted in: Data
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    posted a message on Veterancy - not gaining experience

    So I looked through a few of the hero tutorials and tried to set up a simple veterancy behavior, but my unit isn't gaining experience. I'm using a zealot (I have definitely added the behavior) and the experience bar shows up and everything, and I have him kill a computer controlled zergling, but no luck. I added a bunch of levels to the behavior, and pretty much left the default values for all the other fields. Any ideas? Thanks

    Posted in: Data
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    posted a message on A map above the clouds

    Has anyone figured out the 'black squares' thing yet?

    I'm wondering if it's just a bug in the editor.

    I created a new map with all the cloud settings, and it worked fine. Saved it, closed and reopened the terrain editor without making any further changes, and now anywhere new I try to lower the terrain level results in the black squares (although the original patch of "clouds" remains the same unless I try to modify it).

    Posted in: General Chat
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    posted a message on Data export/import

    Is there any way to export data from the data editor? I want to copy all the data changes I made in one map to another. Thanks

    Posted in: Miscellaneous Development
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    posted a message on Launch Effect/Actor Events

    Can someone please give me an example of the events needed on an Actor to have a model created when a projectile is launched, at the point the projectile is launched from? Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Light Omni Blue/Cyan/Purple intensity

    I was hoping there would be a way to change the color of the doodad, but I couldn't find anything. There is a color field for models, but it doesn't seem to have any effect. Do you happen to remember the field I need to change? If not, I'll go back to hunting for it.

    Posted in: Miscellaneous Development
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    posted a message on Light Omni Blue/Cyan/Purple intensity

    Does anyone know if there's a way to change the intensity of the color for Blue/Cyan/Purple omni lights? They're practically white. Thanks.

    Posted in: Miscellaneous Development
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