Does anyone know how to set the difficulty level of the melee AI? There's a trigger for starting the AI, but I can't find one for changing the difficulty.
So I looked through a few of the hero tutorials and tried to set up a simple veterancy behavior, but my unit isn't gaining experience.
I'm using a zealot (I have definitely added the behavior) and the experience bar shows up and everything, and I have him kill a computer controlled zergling, but no luck.
I added a bunch of levels to the behavior, and pretty much left the default values for all the other fields.
Any ideas?
Thanks
Has anyone figured out the 'black squares' thing yet?
I'm wondering if it's just a bug in the editor.
I created a new map with all the cloud settings, and it worked fine. Saved it, closed and reopened the terrain editor without making any further changes, and now anywhere new I try to lower the terrain level results in the black squares (although the original patch of "clouds" remains the same unless I try to modify it).
Can someone please give me an example of the events needed on an Actor to have a model created when a projectile is launched, at the point the projectile is launched from?
Thanks.
I was hoping there would be a way to change the color of the doodad, but I couldn't find anything. There is a color field for models, but it doesn't seem to have any effect. Do you happen to remember the field I need to change? If not, I'll go back to hunting for it.
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Does anyone know how to set the difficulty level of the melee AI? There's a trigger for starting the AI, but I can't find one for changing the difficulty.
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@dwx1: Go
Apparently the trigger action 'Melee - Set default melee options for all players' prevents experience gain.
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So I looked through a few of the hero tutorials and tried to set up a simple veterancy behavior, but my unit isn't gaining experience. I'm using a zealot (I have definitely added the behavior) and the experience bar shows up and everything, and I have him kill a computer controlled zergling, but no luck. I added a bunch of levels to the behavior, and pretty much left the default values for all the other fields. Any ideas? Thanks
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Has anyone figured out the 'black squares' thing yet?
I'm wondering if it's just a bug in the editor.
I created a new map with all the cloud settings, and it worked fine. Saved it, closed and reopened the terrain editor without making any further changes, and now anywhere new I try to lower the terrain level results in the black squares (although the original patch of "clouds" remains the same unless I try to modify it).
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Is there any way to export data from the data editor? I want to copy all the data changes I made in one map to another. Thanks
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Can someone please give me an example of the events needed on an Actor to have a model created when a projectile is launched, at the point the projectile is launched from? Thanks.
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I was hoping there would be a way to change the color of the doodad, but I couldn't find anything. There is a color field for models, but it doesn't seem to have any effect. Do you happen to remember the field I need to change? If not, I'll go back to hunting for it.
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Does anyone know if there's a way to change the intensity of the color for Blue/Cyan/Purple omni lights? They're practically white. Thanks.