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    posted a message on Vjeux - What Happened? Omg Sixen is taking over again!
    Quote from Sixen: Go

    @progammer: Go

    Shhh, they cannot know.

    hahahaha lulz, sure go ahead take over us xD

    Posted in: Off-Topic
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    posted a message on Vjeux - What Happened? Omg Sixen is taking over again!

    Well its sorta related but all im saying is some the people who really cared about this community just stopped interacting without trace sometimes. I seem to be just getting help from serious or Programmer when the time comes for a really hard question. Btw, vjeux was here since 2005.

    Posted in: Off-Topic
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    posted a message on Vjeux - What Happened? Omg Sixen is taking over again!

    I would say that it seems sad that one of the people who been here longer then the rest doesn't seem to be doing anything much anymore. Just be here now and then. It also seems to be just Programmer doing a lot of the stuff round here. T.T I would like to see Vjeux be active again, and we could learn more with more updates by 2 people who care about this community, and the ones who got it jump started. P.S, as i remember he made the community, but im not sure in this fact.

    Posted in: Off-Topic
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    posted a message on Custom Event

    aw, what a waste of 40 minutes trying.....

    well.... ill keep trying w/ the custom event thing with checking out the text natives

    Posted in: Triggers
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    posted a message on Custom Event

    ill give it a try thx xD

    Posted in: Triggers
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    posted a message on Custom Event

    That won't work in this case because i have 3 different map parts, each used for different modes so it would be more of a fair game.

    Posted in: Triggers
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    posted a message on Custom Event

    @s3rius: Go

    That would lag out the game since its a massing game. Zown control. I would like to check if an ability is targeted within a region, and then check if its empty of structures. After it would kill the triggering unit, and create a base.

    Posted in: Triggers
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    posted a message on Custom Event

    @s3rius: Go

    okay... *tear* ....i guess i have to set 183 variables to 183 regions T.T

    Posted in: Triggers
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    posted a message on Custom Event

    @s3rius: Go

    It doesn't work because theres no region mentioned in the script., but i know you can add a (any region) preset in an action or event, but since i dont know how to use a parameter in a event definition, the 'unit enters any region' will most likely not work

    Posted in: Triggers
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    posted a message on Custom Event

    How do you create a custom event (Ctr+Alt+E)? I would like to know if this would work:

    TriggerAddEventUnitRegion(gt_EasierRegion, null, RegionEmpty(), true);

    I would like to replace the RegionEmpty() with a parameter in the Definition.

    P.S i think i couldve added a unit enters any region thing xD. AND i dont want to set 183 variables to 183 different regions

    Posted in: Triggers
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    posted a message on Why is the cost hidden?[Solved]

    @BorgDragon: Go

    Thanks A LOT, spent 2 hours of my limited time trying to figure it out, there was a post about this before, but it wasn't solved so.... But still, thanks =P

    Posted in: Data
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    posted a message on Why is the cost hidden?[Solved]

    I made upgrades for my map, but the thing is for some of them, the cost isn't displayed. The button and the ability/upgrade works fine.

    Posted in: Data
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    posted a message on Copied Unit's Animation Problem

    After i Copied some units, some of the zerg flying units animation stops right after they unit stops frim and attack point or move to point order. Any Help?

    EDIT : FIXED, i had to add a mover stop, with the action of play stand animation to quick fix it

    Posted in: Data
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    posted a message on [New Map] Next Convo in 20s
    Quote from SouLCarveRR: Go

    Oh and why do you have "debates" in the "tower defense" games list......

    I was wonderin that also...

    Posted in: Project Workplace
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    posted a message on Desert Strike Night

    @QueenGambit: Go

    I would like to help out a bit, loved your maps back in SCI, was fun times.

    Posted in: Team Recruitment
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