• 0

    posted a message on How to get the path that is automatically calculated when the unit moves

    How to get the path that is automatically calculated when the unit moves?

    Posted in: Triggers
  • 0

    posted a message on SC2Mapster Classic Skin

    Cool,Thank you!

    Posted in: General Chat
  • 0

    posted a message on How to save unitType to DataTable?

    How to save unitType to DataTable?

    Posted in: Triggers
  • 0

    posted a message on Anyone make Allied Commanders for 3 player or more?

    Anyone make Allied Commanders for 3 player or more? Just based on Allied commanders,can 3 -8 player play, a custom map on the arcade.

    Posted in: General Chat
  • 0

    posted a message on Where is Nova Covert Ops maps?

    I have purchased Nova Covert Ops Mission Packs,So,How to open Nova Covert Ops map in sc2editor? sc2 editor campaign not have this map,why?

    Posted in: General Chat
  • 0

    posted a message on What type of coding?

    @FunkyUserName: Go

    not obfuscated,just lock map

    I'll trying to read

    "e697A0E6958CE78AB6E68081"
    this is variable name,why do you think I want hack,i just read and learn,this helps me to become a master

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on How to use the Spear of Adun in Multiplayer Maps?

    @willuwontu: Go

    can you make a example,please,thank you!

    Posted in: Triggers
  • 0

    posted a message on What type of coding?

    <code>gt_E697A0E6958C_Init();

    bool[9] gv_e697A0E6958CE78AB6E68081;

    bool[9] gv50E5808DE78AB6E68081;

    bool[9] gv100E5808DE78AB6E68081;

    gt_D090D0B2D182D0BED0BFD180D0BED0B8D0B7D0B2D0BED0B4D181D182D0B2D0BE_Init();
    gt_D097D0B5D180D0B3D0B8D092D0BED181D0BAD180D0B5D188D0B5D0BDD0B8D0B5_Init();
    </code>

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on How to use the Spear of Adun in Multiplayer Maps?

           Dialog - Create a Panel for dialog item pane CU_GPPanelHolder using the template LotV_SoAMissionUIPanel/SoAPanelTemplate
            Variable - Set CU_GPPanel[Player] = (Last created dialog item)
            Dialog - Hook up an existing Panel called SoAButtonHolder in dialog item CU_GPPanel[Player]
            Variable - Set LastFrame = (Last created dialog item)
            Dialog - Create a Command Panel for dialog item pane LastFrame using the template LotV_SoAMissionUIPanel/SoACommandPanelTemplate
            Variable - Set CU_GPCmdPanel[Player] = (Last created dialog item)
            General - For each integer ButtonIndex from 1 to 4 with increment 1, do (Actions)
                Actions
                    Dialog - Hook up an existing Button called "CommandButton0" + IntToString(lv_buttonIndex-1) in dialog item CU_GPCmdPanel[Player]
                    Variable - Set CU_GPCmdButtons[ButtonIndex][Player] = (Last created dialog item)
                    Dialog - Hook up an existing Panel called "SoAAbilityArrow0" + IntToString(lv_buttonIndex) in dialog item CU_GPPanel[Player]
                    Variable - Set CU_GPCmdButtonArrows[ButtonIndex][Player] = (Last created dialog item)
                    Dialog - Move CU_GPCmdButtonArrows[ButtonIndex][Player] to (0, 15) relative to Bottom of CU_GPCmdButtons[ButtonIndex][Player] for (Player group(Player)) (from Top)
            Dialog - Hook up an existing Panel called SoAEnergyBarFill in dialog item CU_GPPanel[Player]
            Variable - Set CU_GPEnergyBar[Player] = (Last created dialog item)
            Dialog - Hook up an existing Label called SoAEnergyLabel in dialog item CU_GPPanel[Player]
            Variable - Set CU_GPEnergyLabel[Player] = (Last created dialog item)
            Dialog - Hide CU_GPPanel[Player] for (All players)
            Dialog - Hook up an existing Cutscene called SoACommandCutscene in dialog item CU_GPPanel[Player]
            Variable - Set CU_GPCutscene[Player] = (Last created dialog item)
            Dialog - Set CU_GPCutscene[Player] Cutscene to Cutscenes\UI_SoAMission.SC2Cutscene for (Player group(Player))
            Cutscene - Play (Get Cutscene Id from CU_GPCutscene[Player])
            Dialog - Hook up an existing Cutscene called SoAFillScene in dialog item CU_GPEnergyBar[Player]
            Variable - Set CU_GPEnergyBarScene[Player] = (Last created dialog item)
            Dialog - Hook up an existing Cutscene called SoAOverlayCutscene in dialog item CU_GPPanel[Player]
            Variable - Set CU_GPEnergyGlassScene[Player] = (Last created dialog item)
    

    I found this triggers,that make UI panel,but it not work,who can fix it!

    Posted in: Triggers
  • 0

    posted a message on [UI]How to use coop-mission UI?

    @yukaboy: Go

    Great,Thank you!

    Posted in: UI Development
  • 0

    posted a message on [UI]How to use coop-mission UI?

    How to use coop-mission UI?

    I found a SC2Layout,but it not work!

    Posted in: UI Development
  • 0

    posted a message on Ask a question about write trigger

    @ImperialGood: Go

    Thank you!

    Posted in: Triggers
  • 0

    posted a message on Ask a question about write trigger

    @ImperialGood: Go

    eh,i mean GUI cant find "UnitGetType(lp_u)",Galaxy Scripting is work...

    so,just one trigger ...I try use a trigger to write about, but can not find...

    may be an old version of the content

    Posted in: Triggers
  • 0

    posted a message on Ask a question about write trigger

    These content,how to write the trigger?

    text gf_little1(unit lp_u) {

    string lv_at;

    lv_at = UnitTypeFromString(StringReplaceWord((UnitGetType(lp_u)), "2", "", c_stringReplaceAll, c_stringCase));

    ]

    why i cant find (UnitGetType(lp_u)?

    Posted in: Triggers
  • 0

    posted a message on All right,forget it

    @ImperialGood: Go

    It can dynamic analysis/create regions

    @FunkyUserName: Go

    I am a novice,so i only use struc and array,i think you are right,i will try point

    Posted in: Galaxy Scripting
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