Hi there, I have a solution for the death-nuke-blast-thing. I know you want it to be as much as blizzcon as possible but I got something that works fine and explodes as well. Here is my trigger:
Uberlisk Death
Events Unit - Any Unit Dies
Local Variables
Conditions (Unit type of (Triggering unit)) == Uberlisk (uberlisk is the unit type, not the actual unit but if you have it in the test map you could use the unit itself)
Actions Environment - Create Ghost - Nuke (Damage) on (Triggering unit) from (Triggering unit)
The units in the official nuke radius all die when the uberlisk does, you don't see the bomb coming down, just the nuke animation (all dying units except the uberlisk burn)
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bread butter chicken filet cheese cucumber mayonaise lettuce and top =D
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Hi there, I have a solution for the death-nuke-blast-thing. I know you want it to be as much as blizzcon as possible but I got something that works fine and explodes as well. Here is my trigger: Uberlisk Death
Events Unit - Any Unit Dies
Local Variables
Conditions (Unit type of (Triggering unit)) == Uberlisk (uberlisk is the unit type, not the actual unit but if you have it in the test map you could use the unit itself)
Actions Environment - Create Ghost - Nuke (Damage) on (Triggering unit) from (Triggering unit)
The units in the official nuke radius all die when the uberlisk does, you don't see the bomb coming down, just the nuke animation (all dying units except the uberlisk burn)
Hope that helps :) Menno