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    posted a message on Defense of the Citadel II

    Thanks for the feedback. I forget to say its a beta version, it's more like a prototype map of what it will be in the future. I know there is drastics change to make in the map but there is alot of functions not implemented yet, as you can see the map is empty for now. It feels repetitive for now because there is nothing to do just blast ennemies. I just want to know the opinion of the community and see if my map deserve to work more on it and release a final version.

    sorry if my english is bad

    Posted in: Map Feedback
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    posted a message on Defense of the Citadel II

    This is my first map of Starcraft 2. I decided to recreate the map i made long time ago on Warcraft III. This is a Hero defense. You pick your hero and fight against waves of ennemies and Bosses. Boss and miniboss drop items.

    You can equip a weapon, an armor and 3 accessories. Each Hero have 4 Spells : -Anti-boss specialized Ability -Aoe Ability for basic monsters -Special Ability -Ultimate Ability Each level you earn 5 Attribut Points to distribute in 3 categories and 1 Ability Point.

    The base of the game is the Fun ! have fun to destroy/Obliterate/Incinerate tons of monsters with your skills and obtain alot of powerful weapons and items !

    Map V0.963 : https://www.dropbox.com/s/7o4kceb8z2wtwqr/Defense-of-the-Citadel-II-v0.963-.SC2Map

    Posted in: Map Feedback
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    posted a message on [Data] Recursive Chain Lightning (Medium Difficulty)

    And if it's a Damage that up by level , you will need to trigger it

    Posted in: Tutorials
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    posted a message on [Data] Recursive Chain Lightning (Medium Difficulty)

    You can solve this problem by replacing your Effect - Damage by 0 and make another Effect - Damage that spawn when the Chain Lightning Behavior Expires

    Posted in: Tutorials
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