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    posted a message on Gesture based casting system (v2.0)

    Hmmm...I'm not sure if it is feasible, but could this work if you made the activating key function as a unit spawning key? Example: Make the key you hold down spam spawn a unit like, for example a zerg egg with the properties adjusted to make it neutral and the time frame before it bursts and disappears reduced. My thinking is you would then have a visual indicator and it would look cool if you time the burst to match the gesture completion time frame.

    Just an idea.

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #7: A Place of Worship

    Hello folks. I'm new to all this, and could not quite get what I had in my head to translate but since I did not get my mountain submission finished in time I figure I might as well submit what I did end up with for this week.

    My idea for a place of worship was a memorial to the brave Marines who fought and died protecting the citizens of a planet that had come under attack from the Zerg. It's kind of a play on the idea of hero worship. The vidscreen is supposed to be scene of the marines escorting a transport truck to the evacuation site while the city lies in ruin. I placed the setting onboard the transport ship, a memorial thrown together by the evacuee's to honor the memory of those who died so they might live.

    I would have liked putting a giant Dominion flag behind the marine statue, or the symbol on the ground really big, but I could not find a way to make that happen. If anyone has figured that one out please let me know.

    Posted in: Terrain
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    posted a message on [Misc] Looooong Tutorial...

    Receiving the "unable to find.." message, have these been posted somewhere else?

    Posted in: Tutorials
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