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    posted a message on Build Flags

    Hi tharr!

    What are the flags for this AI Advanced action?

    AI Advanced - Build 1 units of type Building in player 1's town -1 with priority 0 using build flags -1.

    And how do I define towns? How do I set 0,1,2,3,4 etc?

    AI Advanced - Sets town 0 to be the main town for player player.

    Anyone has any AI triggers examples? I can use the script editor to a certain degree, but I like working with the trigger editor mainly.

    Edit: What I'm trying to get done is place buildings other than the random way the AI does it with flag = -1. Thats just chaos. For example the first supply depots at ramp and the next 10 in a corner of the base.

    And does anyone have any good info on how to use waves. The actual action/functions surrounding waves, asked somewhere else and just got the answer: use unit groups. Sure I could, but that would defeat the purpose of having the wave actions, and I can't believe that's how Blizzard intended it to be, so there must be some upside to using it.

    Posted in: Galaxy Scripting
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    posted a message on The Basic AI making

    Sure. It's all well and good to watch the existing triggers and variables etc. in a existing good working AI.

    But I want to make a campaign AI. It's gonna be pretty basic, just make a couple of barracks, when reached a certain amount of marines/marauders, send a attack wave.

    But I can't find to seem any info (pref. tutorial which breaks down the different actions and values) on how to make something like this in a simple and just basic way.

    And the town mechanic. I'm like... WTF?!ยง It defaults with the value... -1.

    Any links to someone talking about it or a written post would be awesome. Or if not, if someone has something to add?

    Posted in: Galaxy Scripting
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