Hi, i have found the m3 importer / exporter and i am trying to create some new units for sc2 ( i have years of experience in maya and 3d studio ) i have some questions about the rigging phase.
How i define the point were the projectile will be emitted by the unit ( as the rifle of the marine ) ? And how in case of binary weapons ? What is the point of the locator on the head of the unit ?
Another thing : I cant find a dds plugin for photoshop cs4 there is anyone ? I can open dds files with paint.net but i see strange thing in bump and normal mapping ( color of bump e normal is orange by default and not gray 50% )
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Thank you Tigerija. I think to use Fk for all mechanical things and also for organic things there is too low detail to lost time on an Ik system.
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Hi, i have found the m3 importer / exporter and i am trying to create some new units for sc2 ( i have years of experience in maya and 3d studio ) i have some questions about the rigging phase.
How i define the point were the projectile will be emitted by the unit ( as the rifle of the marine ) ? And how in case of binary weapons ? What is the point of the locator on the head of the unit ?
Another thing : I cant find a dds plugin for photoshop cs4 there is anyone ? I can open dds files with paint.net but i see strange thing in bump and normal mapping ( color of bump e normal is orange by default and not gray 50% )
Hope someone will help thank you