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    posted a message on [Showcase] Mobile Suit Gundam in Starcraft 2

    Do you plan on having an idle stand animation? Because... it's a badass model. :P Standing completely frozen just looks odd.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Custom Zerg models

    The Tyrant is awesome. I love how the textures are similar to that of other zerg units. It fits right in.

    How long have you been modeling, if I may ask?

    Posted in: Artist Tavern
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    posted a message on Gallery + W.I.P

    [ I've decided to remove the crap that sucks. Look for new things at the end of this thread ]

    Posted in: Artist Tavern
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    posted a message on Randomizing an integer array while keeping values
    Quote from RileyStarcraft: Go

    assume tmp and i are local variables of type integer.

    Pick Each Integer From 0 to (size of array - 1) Set i = Random integer from 0 to (size of array - 1) Set tmp = Array[i] Set Array[i] = Array[(picked integer)] Set Array[(Picked integer)] = tmp

    to be honest though if you're getting trigger errors and can't figure out what's wrong then I think you just don't understand some of the fundamentals of how triggers (or programming in general) work. maybe go through some tutorials or something to get a better understanding.

    If mapping since day 1 of SC1 -> WC3 - > TFT -> SC2 doesn't count for some measure of fundamental understanding, I'm not sure what community I am in anymore.

    However, thank you for the input.

    --

    I think I understand what to do now.

    Posted in: Triggers
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    posted a message on Randomizing an integer array while keeping values
    Quote from RileyStarcraft: Go

    for each item in the array, swap its value with a randomly selected index in the same array.

    I attempted what I thought it was you suggested, and got nothing but trigger errors for an hour.

    And then I tried what the 1st suggestion was... and got trigger errors again. I deleted both triggers and am starting from scratch.

    Again: I am reoganizing an array, but the arrays being reorganized (randomly) still hold the same values. Grr :P

    Posted in: Triggers
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    posted a message on Randomizing an integer array while keeping values

    I need mathmatical help. Is there a way to randomize an array in an integer (in theory, reorganizing it) without creating duplicate values?

    For example:

    Make variable "IntegerOrder[player#][loop50]" = "Integer_id_number[player#][loop50]"

    go to:

    variable "IntegerOrder[player#][randomized reordering]" = "Integer_id_number[player#][loop50]"

    the value assigned to the IntegerOrder will remain the same, but the order of the IntegerOrder will be randomly re-ordered using 1-50 "slots" per say.

    My goal is to create a virtual table and randomize its order. Then, I return values based on 1 through 50, which has been randomized for the map I am creating.

    I hope I made a little sense....

    Posted in: Triggers
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