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    posted a message on [Revived!] Map Night

    @zenx1: Go

    Racing Game
    Was a fun map, however the walls need sorting out a little. I had almost completed 1 lap and then somehow went through a wall and ended at the beginning :P
    I'm not sure if the banelings worked on the last round in that racing game. I drove through loads and it seemed to have no effect.
    Weapons would be an awesome idea, laying mines / oil spill / sticky tar etc

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @DarkDevourer: Go

    I thought it was good, only 2 things I could pick to change:
    Put a limit on the nuke guy to maybe have a maximum of 2? It got a little out of hand last game :D
    That strange bug where you could be pushed out of the map

    Apart from that, I liked it :)

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Awesome :D

    Other random feedback:

    Phase Assassin
    Could you add the mana/energy cost to his ult tooltip? That one caught me out a few times.

    Hero Idea
    Archer / Sharpshooter of some sort, abilities such as:
    Trap - stuns and damages enemies in a radius
    Adrenaline Shot - Increases attackspeed greatly over a duration
    Headshot - Increased crit chance?
    Ultimate - Fires a bullet which does large damage in a line, mapwide range.

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Hey, some thoughts I had after testing 'Gates of Darkness'

    Phase Assassin Tis pretty awesome, however having Q as autocast seemed to mess up a little. At times I lost control over the character and it would seem to ignore me trying to move / control it. It de-selects sometimes also, and sometimes bugs up movement completely when mobs are nearby (your char would be fixed to one point and constantly jump to mobs via Q autocast, then run back to it's previous standing point - no way to move him). Ultimate, OP maybe :P Q and E show a certain amount of levels it can go up by (3), but it can be upgraded further (just no info telling you how much their stats change by)

    Stats Some notification maybe that the cap is 255, I stupidly spammed 1 stat not realising I hit the cap :D

    Good map apart from that :)

    Posted in: General Chat
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