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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    @martinolsson: Go

    That's fine, hopefully since only 1 person will be in TPS it won't be too bad. Thanks for the response!

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    I've tried messing around with your TPS Engine some, which by the way is really awesome! But, I wanted to know if it's possible to actually have something like this work:

    Basically, I've had a map in mind where one player is the "Hero" and plays in TPS mode. The other player would play like it is a normal melee map(Build base/units then sent units to backup the hero) and would be his ally, so I don't really need to apply any custom variables to his units.

    Would this be at all possible if I make it so the triggers only affect player 1?

    EDIT: I also wanted to mention that if I tried loading any of the maps that were created I got the same error as everyone else. But, If I took the library and added to my map it worked great and has all trigger/variable names. I had to make sure my dependencies were set up correctly though for it to work. Make sure you have them setup in this order and hopefully this works for some of you as well:

    Story
    Campaign
    Mod
    Multi

    Posted in: Triggers
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    posted a message on [Trigger]Trouble getting orders to work for last created unit.

    @Sephiex: Go

    That did it, tyvm!

    Also, I was able to get the same thing accomplished by ordering all idle units for player to attack a point as well. But, that wont really work if you have other units on the field. :)

    Posted in: Miscellaneous Development
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    posted a message on [Trigger]Trouble getting orders to work for last created unit.

    @Sephiex: Go

    Thank you for the response! But, I was unable to find it in functions for some reason. Only Unit is there. :(

    Last Created Unit

    Posted in: Miscellaneous Development
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    posted a message on [Trigger]Trouble getting orders to work for last created unit.

    I have a trigger correctly spawning units at the right times, however it seems to only order 1 unit from each of the 3 regions I have spawning. I created a separate triggers to control how many and what type of unit will spawn. I'm not really sure how I can get it to work for all of the units though. Does anybody know? :(

    Here is a quick example of what it looks like:

    Local Variables
    ZergGroup = (Empty unit group) <Unit Group>
    SpawnLocation = (Center of Zerg Spawn 1) <Point>
    Actions
    Point - Move SpawnLocation to (Center of Zerg Spawn 1)
    Unit - Create Number Type for player 3 at SpawnLocation using default facing(No Options)
    Unit Group - Add(Last created unit) to ZergGroup
    Point - Move SpawnLocation to (Center of Zerg Spawn 2)
    Unit - Create Number Type for player 3 at SpawnLocation using default facing(No Options)
    Unit Group - Add(Last created unit) to ZergGroup
    Point - Move SpawnLocation to (Center of Zerg Spawn 3)
    Unit - Create Number Type for player 3 at SpawnLocation using default facing(No Options)
    Unit Group - Add(Last created unit) to ZergGroup
    Unit - Order all units in ZergGroup to ( Attack targeting Attack Point) (After Existing Orders)

    Posted in: Miscellaneous Development
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